Having universal 2cc allies with abilities would be a new precedent for sure. Brutalis, Blake, Puwen, and similarly Fire Snake don't have abilities. I think it keeps the early game simpler.
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sparks and pack wolfs have,but again they are abilities of already crippled heroes....
Blake is very good if he had 2 hit points it would (probably I wasn't playing at the time he did) give shadow problems because neither their 1 or 2 drops would be able to kill it.
Even for rogues it has its uses. There are times when you need a removal and don't have an ally out so no assassinate retreat is usually better but still. Warriors and somewhat hunters have removal better than special delivery but have no DD to heroes so putting in some special deliveries might be useful for their versatility. That being said it still is not very good but there is no reason to make it worse by introducing an ally that would do the same thing.
It's not about starting arguments - it's about maintaining some semance of balance to the card that are in the existing pool.
To make Blake have haste would be a 3 point direct damage spell and ALSO a 3/1 ally. For 2 cost. That's just way to strong compared to anything else you can drop for 2. And, considering it's a universal Human ally, it'd immediately become an auto-include in every Human deck built. Maybe for 3 cost, but even then, technically it'd be out if balance in terms of effects/cost paid.
Blake is still incredibly strong right now but serves a different role than other two drops. The change to one defense was a great idea because it made the legitimate choice between the 2 resource human allies. At 2 defense there would be no reason to play Puwen. Honestly if anything Blake is still boarding on too powerful as Blake+Aldon is a sick opener given the abundance of 4 defense allies.
After playing a little more and watching combos...
Blake is fine.
I'm serious, blake + aldon can nuke the majority of allies, and you can cast it within 3 turns.
That means you have a chance if you don't have burn to stop him for 2 turns.
TWO. Once he's out, he's out, and you need burn or to mob the field to stop him.
Blake is balanced.