Hi Gondorian,
I know you want me to move along... however I think you’ve missed the issue. I’m not saying the current logic doesn’t fit the coded rules. I’m highlighting that the behaviour is very inconsistent with the surrounding behaviours and hence is highly un-intuitive to players.
The fact you have had to build in “however”/”exception” rules to handle an attacking ally being killed/removed from play and cancelling the attack is evidence in itself of inconsistency.
- If a hero attacks with ankle-breaker, the defending ally is disabled during the combat and then can no longer defend.
- It would be an intuitive assumption that that when a hero has ‘defender’ and strikes first, the attacking ally is disabled and cannot attack.
- When an ally attacks and is killed by “ability’ damage when it enters combat, the attacking ally is killed and it doesn’t get to attack. (as highlighted in your previous post)
This game is amazingly technical and the strategic value is why this game is loved, however the un-intuitive and incontinences are it’s downfall in frustrating players. (Along with the poorly communicated rules and logic for those that don’t scour the forums)
Instigating this inconsistent and un-intuitive behavior now, will be harder to correct the longer it remains and it will only cause grief.
With the best intentions for the Shadow Era product,
Mr Fox