Meat Mugging
Cost 2
Target ally loses one health. Your hero gains one health.
"Move, mendacious mendicant! Men must masticate mutton mercilessly!"
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Meat Mugging
Cost 2
Target ally loses one health. Your hero gains one health.
"Move, mendacious mendicant! Men must masticate mutton mercilessly!"
Name: Rogue's Greeting
Casting Cost: 3
Effect: Deal damage to opponent hero equal to lowest attack among your allies.
Flavor Text: "They try to catch them unawares..."
Name: Concussion
Cost: 2
Effect: Targets ally is exhausted for 1 turn and loses its ability.
Flavor: Back to Basics.
Name: Big Iron on His Head
Casting: 3
Effect: Kill the target ally with 4 costs or less instantly.
Flavour Text: "That must be HURT!"
Name: Cowards Strike
Cost: 4
Effect: Ongoing: Allies have +2 Attack when attacking cards whit higher casting cost than themselves.
Flavor: In order to take those big guys out, you got to be sneaky.
I think this card will be useful in order to take down strong opponents, and will make more players play cards like Puwen. All in all it will sure make some cool strategies.
Distract
Cost 1
Ongoing: Attached ally can't defend.
"Brutes like him always fall for the old 'Free mutton' trick."
Name: Beat and Battered
Casting Cost: 2
Effect: Stuns ally for 3 turns(cannot attack or defend)
Flavor Text: "Its always important to wear your helmet!"
Name: Conk Buster
Casting Cost: 3
Effect: Ally is knocked unconscious for one turn and wakes up confused(attacks friendly ally) for one turn
Flavor Text: "Its always important to wear your helmet!"
Name: sneak attack
Cost:4
Ability: target that is "protected"(aeon stormcaller,holy shield,erika shadowhunter, valiant defender...) can be attacked
Flavour:silence is the key
Reason to add this card to SE: This could add a lot of new strategies
Name: Fool's Errand
Casting Cost: 3
Effect: Sacrifice a friendly ally. Enemy hero is dealt damage equal to the health of the sacrificed card (can only be played once per turn).
Flavor Text: "We will miss him..."
Name: Retaliate
Casting Cost: 3
Effect: Friendly allies in play at the end of your enemy's turn each deal 1 damage to enemy hero.
Flavor: From the shadows shall the assassin strike back.
Name: Easy Prey
Casting Cost: 4
Effect: 2 damage to target ally and target cannot attack or defend until your next turn
Flavor Text: "Piece of cake..."
Name: Knockdown
Casting Cost: 2
Effect: Target ally cannot attack or defend for 2 turns
Flavor Text: "How many fingers do you see?"
Name: Highway Robbery
Casting Cost: 2
Effect: Opponent discards a card from his hand.
Flavor Text: "Now you see it, now you don't!"
Skull Crackin' Time!
Cost: 2
Effect: Deal 1 Damage to target for every "Skull Crackin' Time!" in your graveyard, the target cannot defend this turn.
Flavor: "Der.... Laganarf gikalan... Blarrrgghh"
Name: Prey on the Weak
Casting Cost: 1
Effect: Target ally with cost 3 or less takes 3 damage.
Flavor Text: "Om nom nom...bonk!"
Name: Head crusher
Cost: 4
Effect: Makes target ally attack its own allies for 2 turns
Flavor: "You will soon see plenty of stars"
hmmm guess most of the good suggestions been taken...
Name: Unsuspecting Blow
Casting Cost: 3
Effect: Deal 2 damage to target enemy hero, they discard 1 card at random.
Flavor Text: "The bigger they are....crap!! he's huge!" pfftt there you go AnAolt you know what to do with this one lmao!
second Flavor Text: "something not lewd" lol. seriously, ummm "...what happened?"
Edit: OMG...can't believe how the first flavor text works with the name of the card omg lmao!
Name: Sneak Attack
Cost: 4
Effect: Ongoing: Target ally gets Ambush (his attacks cannot be defended)
Flavor: "They will never know what hit them" or "From the shadows, I strike"
or
Cost: 3
Effect: Causes 4 damage on target exhausted ally.
Flavor: any of the above or "You should pay attention at the battlefield"
Name: Cheapshot
Casting Cost: 2
Effect: Target ally is dealt 1 damage and can not attack or defend for two turns.
Flavor Text: "Peekaboo!"
Silent Takedown
Cost 3
Destroy target exhausted ally.
"wait until he's drunk, it'll be easier"
It's hard to say if this is balanced. In a CCG where ally's could block and therefore didn't have to exhaust to do anything, it wouldn't be as powerful. But in shadowera, that's not the case. The only allies safe from this are newly played allies and protectors you don't care to attack with. Maybe it should cost 4. Maybe not. If there were more protectors or it didn't target allies who used their abilities but did not attack, it might be fair at 3.
Name: Cranium Bash
Cost: 3
Effect: Your opponent discards their hand, then draws 4 cards.
Flavor Text: "Bonk!"
Name: Sudden blow
Casting Cost: 4
Effect:Target ally take 5 damage
Flavor Text: "Good night"
Name: Club Mugging
Casting Cost: 3
Effect: Deal 2 damage to target ally and steal any attached effects into your hand.
Flavor Text: "Gimmee!"
Name: From behind
Cost: 2 - Start in face down
Effect: Target ally is stunned for 4 turn but can be weaken up by their ally's attack. 1 AP (attack point) help 1 turn.
Flavor: "have nice dreams!"
~Almost like beating a dead horse here~
Name: Stunned
Cost: 2
Effect: Target ally is stunned until the end of it's controller's turn
Flavor: This may sting a little...
Name: Sap
Cost: 3
Effect: Remove target ally with an attack of 2 or lower and add it to your resources.
Flavor Text: "Tribute to those missing never to be seen again."
or
Effect: Remove target ally with a cost of 2 or lower and add it to your resources.
Flavor Text: "Moment of silence for those missing never to be seen again."
Alternative
Effect: Return target ally to its owner's hand. Place Sap into your Resources
Flavor Text: "Never carry all your possessions."
so you knock out the guy kill him then take all his stuff. the alternative is you knock him out and take all his stuff. The first would be useful early game gives you a boost to resources and if it happens to be a recycle deck (priest/elementals/gravebone) its one less ally to worry about later. the alternative would basically be an extra retreat with an added ability.
Name : Thirst for flesh
Cost : 3
Ability : discard 1 card at random from your hand: destroy target ally, gain life equal to its original health.
Flavor : "Sorry, I eat you"
Name: When Least Expected
Casting Cost: 3
Effect: Opposing allies cannot defend while exhausted.
Flavor Text: "There are no snack breaks in the game of war."
Name: Stunning Blow
Casting Cost: 2
Effect: Target Ally is exhausted for 3 turns
Flavor Text: "They will only get in the way"
Name: Cheapshot
Casting: 2
Effect: Target enemy ally cannot defend for a turn.
Flavour Text: "Dirty and effectively."
Name: Silent stun
Casting Cost: 2
Effect: Targeted friendly ally stuns attacked ally : enemy ally cannot defend and is exhausted until opponent's turn.
Flavor Text: "Beware to be back in time if you can't kill them !"
Casting Cost: 3
Effect: Targeted friendly ally stuns attacked opponent : enemy opponent cannot defend and is exhausted until opponent's turn.
Name: Caught off guard!
Casting Cost: 2
Effect: Ongoing: Target ally deals +3 damage against allies, but is unable to attack heroes.
Flavor Text: "Who said I would play fair?"
Some allies are annoyingly hard to kill (like infernal gargoyle). This would help you wipe the board, but then you would have to switch up your strategy.
Name: Surprise
Casting Cost: 4
Effect: Destroy target Ally
Flavor Text: "Even the strongest can be taken down"
Name: Pettytheft
Casting cost: 3
Type: Rogue ability
Effect: You gain control of one enemy resource for the duration of the game.
Flavor text: "Munch, munch, munch...Mine!"
Name: Sneak Attack
Casting Cost: 1
Effect: Target Ally cannot attack or defend until your next turn. Draw 1 card.
Flavor Text: "Never knew what hit 'em."
Name: Sneak attack
Casting Cost: 4
Card Type: ability
Effect: destroy target exhausted ally
Flavor Text: "never take your eyes off the enemy."
Name: Sap!
Casting Cost: 3
Effect: Target ally is fainted for 2 turns
Flavor Text: "You stole my drumstick!?"
http://img20.imageshack.us/img20/8459/knockdown.jpg Alternative: http://farm4.static.flickr.com/3483/...d7157d399d.jpg
Name: Knock Down
Casting Cost: 4
Effect: Play face down. As soon as the next enemy ally is summoned, you draw a random card from your opponent's hand.
Flavor Text: "I'm gonna take that, ok?"
I really like traps! There should be more face-down cards, cause your enemy almost always gets suprised the time you turn it up. That can be fun... well, at least for you! ;) So I created Knock Down, just for punishing your enemy for summoning that ally!
EDIT: If you don't want to have any traps in the Rogue class, you may use them for the Hunter class. :)
That's why I just added this alternate card. I thought about an effect to specify the Rogue class. Rogues are thieves and cheaters, so, they rob your cards by discarding them and manipulate their decks! So the alternate "Knock Down" card does this exact effect: discard a card by choosing one!
Name: Sap
Cost: 4
Effect: Play face down. Opponent's next attacking ally has their attack canceled and may not attack for a number of turns equal to their current attack value.
Flavor: The bigger they are, the harder they fall...asleep.
I like the idea of rogues having lots of cards that come into play face down. *Shrug*
Name: Anti Berserk
Casting Cost: 2
Effect: Takes half health of a male ally target
Flavor: Don't worry... This is going to hurt just a little bit
Obs.: Shadow males included.