Thanks for the changes, looks really awesome!
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Thanks for the changes, looks really awesome!
Not sure if they changes are strong, weak or adequate, but they will definitively change the meta (to faster) which is what this game needs right now.
Yay! Buffs!
Wait... this isn't a buff :p
Seriously though, he probably did have a bit too much longevity.
This doesn't really change him up too much, but at least he can attack when he buffs things now.
Twilight is still the tribe I really should play around with, I don't know enough to comment on this change.
DEFENDER (kinda)! I love it. It now has a use outside of its fire buffing synergies.
So he's a 3/3 with a weapon out. That's a pretty good change. I can actually imagine this guy going places with the lower cost weapons and such.
He can take more things out once he's out now. Still squishy but he can at least take out 3 drops now.
Glad to see this change. I personally think he was alright, but as I said in the buff request thread, it could be worth while to try out some of these kinds of changes while LL is still young and not as fleshed out. We may be surprised what we find, no exceptions here.
Thanks to the location changes, this ability may not be as insane as it once was. Looking forward to trying it again, even if I can't do Warped Desert Shenanigans.
Will almost always have this ability. It's certainly strong now. I would be very surprised not to see this in aldmor decks.
Okay, at least this makes him certainly worth the 7cc.
Again with my Twilight experince, but seems like a good change.
Certainly stronger now, allies you disable can't use their abilities like they could before... and you cantrip.
A subtle change, but works a lot better now. Since you can use it to combat certain effects like Shadow Knights and such. I'm sure there are some other uses for it too (say warped desert).
A nice compromise I suppose for its cost reduction.
I may actually use this now. 4cc for 2SE isn't that bad (considering Shadow Font is +3SE), not to mention Aldmor Artisan's ability to make that 2cc. While you can't spam it like Shadow Font, the extra option for damage is nice and is an artifact for Conduit should that ever become a thing. I think this card is certainly playable now.
Too many changes, not enough space! Forgive the double post!
More usable now since you don't have to wait so late and you can use it without having to have Shadow Energy. I'm happy to see some of these locations Turn Requirement go down, having them all at 4 or 5 was boring imo.
Seems powerful, at least it will be used again.
I like it. It's a passive effect that is the same for both players while having an active to fight over. Really does change up priorities from time to time.
Again, glad to see the timer reduced.
I like this change as well. It makes the location be haste-hate but still lets you use it for what its come to be used for. Not to mention the non-controller ability will make the controller take far more damage than before.
That's a pretty good change to the NC ability and makes more sense than the one before it.
Interesting change, I guess its a decent trade off for the turn timer reduction considering it won't come up too terribly often.
Disappointed to not see a change for Warped Desert but these changes overall seem fantastic, so I won't complain.
I miss the like button :D
A card for an fun deck idea got a buff (=
I still won't use Stilactitican. Maybe 2 cc for ability or frozen for 2 turns. Then I would use him.
Great to see. I'm looking forward to playing new decks that better deck builders than me create.