How do you make the heroes rare? Majiya would go away if faced with an amber/ majiya hero. Baduruu...might be epic when next 150 cards are released. I have a feeling hunters will come good. New traps...yes please
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How do you make the heroes rare? Majiya would go away if faced with an amber/ majiya hero. Baduruu...might be epic when next 150 cards are released. I have a feeling hunters will come good. New traps...yes please
Majiya is great because her ability includes a card draw. If no other hero gets such an ability, she'll always have a place. Besides, she's a hot dark elf.
I think you're right on Hunters, though. More traps!!
Like any other card. You don't get them in prebuilt deck packages, only in boosters. Boosters have a certain chance of containing a rare hero instead of a common one. This chance shouldn't be too low, otherwise it's too frustrating. Maybe 30%? And they'd have a higher gold cost to buy directly, something like 800 gold.
Or, what about this? Don't put them in boosters at all, and make them unlockable: 30 wins in a quick duel or so.
More heroes...
Xaosion
Shadow Elemental + Rogue
4: Shuffle both graveyards. You draw two random cards from yours, your opponent draws one random card from his.
"He lurks behind reality, undoing what can't be undone."
Sliteye
Shadow Warrior + Mage
2: The next ally you attack with target weapon is poisoned.
Ecthelion
Human Warrior + Mage
3: If the target ally takes damage before the start of your next turn, that damage is reflected to its attacker.
Way too powerful. You are getting access to a large amount of cards to be used in ways they were meant to be used. These card combo will all but remove single class heroes from competitive play and your idea to make them expensive would only create more of a divide between people who pay for their cards and people who play for free/on a budget.
The only way I could see these working is to take away the heroes abilities(if you think about it dual class is an ability all on it's own) and most likely given then a negative like their weapons do less damage or something.
I doubt dual class heroes will ever be implemented as they would be near impossible to balance. They had a hard enough time getting the current card pool balanced for single class heroes.
I can totally see dual class heroes, with the restriction that you can only use 1 class at a time :)
Switching to a dual-class hero does give you an automatic advantage. Each card you add to a deck a) forces you to throw one out or b) dilutes it and reduces the chance to draw your best cards when you need them. That said, current heroes have about 40 cards to choose from, dual-class 50.
Wulven is in the business to sell you cards.
That's true but there current model is a f2p game with the ability to pay for more SC. Making a fun game for the free players will convince many people to try it out and then once they are addicted then they'll buy some SC or at least tell a friend. Making the game more expensive to just to have fun in MP is not a good way to keep people that don't have much money interested.Quote:
Originally Posted by Bagyorath IV
Currently, you have to win 5 games at level 1 to buy one common card. To get a free booster, you have to advance four levels. I don't see anyone build a competitive deck without paying any money at all, unless you are still in high school and can play hours and hours. On the other hand, if you're willing to put just 10, 15 bucks in, you can get most of the cards you want.
I don't see any difference with rare heroes in the game. The ones you get in the prebuilt decks will be fine, and competitive (unlike what some people claim here). You can just get them later if you want.