Ok well thx still
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Ok well thx still
ShodowZaladar
Shadowzaladar maybe
I gotta say, first looking into the community I didn't expect to see closed off playtest groups. It's not like that other game where there's stacks of cash in it for ya.
Once a Magic player, always a Magic player I guess. I'm curious to see what will happen when this game finally gets off the ground and the base set is done with, so brewing becomes more than tweaking a number or two and picking the better hero.
Perhaps I came across wrong. I never said anything about looking for new people or talking to non-members. I'm referring to keeping lists and tweaks and testing behind closed doors. As you even admitted in the interview, in response as to why 40c lists weren't posted for public view:
There's nothing wrong with that. I'm not trying to say it's a bad thing. I'm involved in a closed test group for Magic here and there as well. All I'm saying is that it's not the kind of thing you expect from a casual-focused itcg. Like, you won't see testing sessions behind closed doors for something like Urban Rivalz or Elements or Eredan. I think it's great that Kyle's put together a digital-only card game that can be taken seriously.Quote:
Secondly, I also like to win games. If everyone knew how my decks work for 40-card competitions, I would be a patsy cake opponent for anyone. All they have to do is search for my deck thread post at the SE forum before playing against me.
No offense here. Just airing my views. I think everyone's perception of value is different. It does not mean that while the game is designed to be casual, it cannot be serious.
It's like tennis. Many people play it for fun. The best players play for money. While there are others who are serious amateurs, great at their game; perhaps even better than 'pros'. These people play and win for pride, sense of achievement, fun and recognition. These may/may not count for more than 'money'.
I agree that Kyle did a great job. 1.28 is great. It's players who come up with killer decks and break the meta. Kyle cannot foresee all circumstances before a set is released. Hence Magic is more balanced (somewhat) due to it's relatively larger pool of cards.
I understand that your post is an innocent, off-the-cuff remark, but this being our guild thread, I just felt I needed to respond so that everyone's not confused or have the misconception that A1 is so closed that we do not have interactions with others.
to add some info about that comment at my interview, although it's 100% true, I must also add that I do share all my decks at A1 forum. My tourney winning deck was there even before I began the tourney, even though I know, some of the people that I might face in the tourney are my fellow A1 members.Quote:
Secondly, I also like to win games. If everyone knew how my decks work for 40-card competitions, I would be a patsy cake opponent for anyone. All they have to do is search for my deck thread post at the SE forum before playing against me.
Many of us in the Guild do that, most of all our decks are there for fellow members to critique, share and exchange ideas.
Guild before self. We take each others' decks for tourneys. Mutual respect.
Glad to see you here, dndfreak! It's lotsa fun here! :)
I agree, 100% of the way. Whenever you have a game with more than one option, more than a roll of the dice, you're going to have some players that simply know what they're doing better than others, regardless the game's 'feel' or intended audience.
Shadow Era has plenty of options, plenty of ways to be 'better', but also is stuck on a casual platform. You compare it to Magic, which is very cost-prohibitive and not at all a free app. Magic has a stock market economy, actual tangibility and a potential for profit, something that isn't happening any time soon in SE. When I look at Magic, I see a lot of money being thrown around every day. A $5 FNM every week for 52 weeks is $260 a year, and that's if you don't go to any larger events or pick up any singles/product along the way. I've gotten cash before just for TALKING about the game, and I don't travel for it. I haven't top8'd anything bigger than States.
Anyways, the point is that you don't see that kind of cash running around in Era. It's easy to see why people are competitive about a game like Magic, just because of the money involved. It's serious business. And I like that, I do. And I like it here too. IMO there's no point spending so much time in a game of skill without trying to improve. It just seems odd to clock 4+ hours a day on testing for a month with a minuscule card pool just for a shot at 50 bucks in store credit. That's why I didn't expect it. Does that seem fair?