Hypothetical New Class: Paladins
Just adding another idea to my portfolio...
**Note: this is a living project, so changes will be made directly to this post.
My other builds: Warlock, Shaman, Commander
Class: Paladin
Themes: Religious fervor, Marks, Holy Relics, Justice, Fighting the Good Fight
A Paladin is a cross between the Warrior, Wulven, and Priest classes
Faction: Human
Notation: (number) = Shadow Energy
Heros:
Abbot Foehammer
Hp: 29
Purge: (3): Remove the last attachment played on target - friendly targets heal 2 damage; enemy targets receive 2 damage
Sister Ariel
Hp: 29
Faith Healer: (3) transfer the last attachment played on one target to another
Class Cards:
Mark of Faith
Cost 2
Paladin Ability, attachment (enemy only)
When the target of this ability takes damage, draw a card
Mark of Salvation
cost 3
Paladin Ability, attachment (enemy only)
Target cannot defend. You heal 2 damage each time they are attacked.
Mark of Judgement
Cost 3
Paladin Ability, attachment (enemy ally only)
The enemy hero takes 2 damage when target ally is attacked
Symbol of Hope
cost 4
Paladin Item
Your allies take no damage and have +1 attack until your next turn
Blessing of Alacrity
Cost 5
Paladin Ability, attachment (hero only)
You may attack twice before being exhausted
Righteousness
Cost 2
Paladin Ability, attachment
Target friendly ally has +1 attack and is a protector
Martyrdom
Cost 3
Paladin Ability
Until the end of your next turn you receive +1 damage and +1 attack after every combat. You cannot defend.
(Just to clarify, as the wording is difficult, you both take and deal more damage under the effects of Martyrdom)
Holy Relic
Cost 4
Paladin Weapon (rod)
Attack: 1, Durability: n/a
Piety of St. Sledge
Cost 5
Paladin Weapon (hammer)
attack: 2, durability: 4
Piety of St. Sledge does +1 damage against Marked targets.
Resplendent Halo
Cost 4
Paladin
Armor
Defense 0, Durability 4
Enemies deal -1 damage when attacking your hero