Urigons fang and defender (community input version)
Quote:
Originally Posted by
Umbra7
I have urigons fang in play, as well as a weapon, and i play gaderi: braxno citadel to give myself defender.
Opposing ally attacks me, but is hit by my hero first and becomes frozen. Frozen ally proceeds to deal damage to my hero.
It has been explained to me that this is an intended function, but it seems to be counter intuitive towards what a frozen ally should be able to do. It seems that it would make more sense if that frozen ally's attack were to be cancelled. All things considered, snow saphire works in much the same way, freezing an ally as it attacks. Of course we can't have that allys attack be cancelled from that because that would make snow saphire OP (since no ally would be able to damage the armor) and as such think the card should be re-worded to allies and heros being frozen as they LEAVE combat rather than enter. This would allow defender+urigons fang to actually become a viable thing, as well as making the mechanics more intuitive towards a frozen allies capabilities.
Suggestions aside, what is the official explanaition for this interactions ruling? Why does this make sense?
Hi Umbra,
Sorry to create a new thread, however it’s the only way peasants like myself can reply. (That thread is locked to mod replies)
I’d expect that when an ally/hero is frozen, it is unable to defend. This logic is already in place as seen with Ankle Breaker – an ally attacked with Ankle breaker is disabled and does not defend.
Probably a good idea to check if Ankle Breaker, when its hero has defender, as to whether an opposing ally defends once it’s disabled. (I’d expect not, however un-intuitive logic is not uncommon in Shadow Era)
Great work Umbra in putting in the effort to raise such matters so they can be addressed / inform the forum community :)