When i use two or more that card...
opposing hero's SE go down to 0 , and end of that turn.. ally with Curse of aldmore is die.
please repair this bug
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When i use two or more that card...
opposing hero's SE go down to 0 , and end of that turn.. ally with Curse of aldmore is die.
please repair this bug
Not a bug I'd say. The whole point with Curse of the Almor is that it makes your opponent have to lose 1SE as price for having that ally out on their field. If they don't have any SE to pay, they lose the ally, which I'm not really sure why that would bother you, considering they now don't have an ally at all, as opposed to one that can still attack and stuff.
no text in card... so that is bug.
i usually use that card with zail hymn, and make SE Eater. but that 'bug' make remove SE Eater gone.. it is good for opposing player
This teaches us don't use it on friendly allies...
I think the problem here might be that the whole "Sustain" mechanic is not explained at all on cards with it like you say. However the Sustain mechanic works in a way that the given cost is paid at the end of every turn as the cost for keeping the card in question in play. If the cost cannot be paid, the card is destroyed. Currently I think this whole mechanic is implemented kind of stupidly, as there is no way to really chose if you want to pay the cost or not, which I would think would make for a much more interesting game mechanic, especially given that many cards with Sustain take away from the heroes health, so basically the card won't destroy itself until you're dead anyway.
But overall, I'd say this is more of a bad wording and explanation of the mechanic than a bug, as the card itself seemingly works properly.
lol yes! but i some time use it to my ally to use jeri abil and heal myself
I want that is bug, and repair... but thx for kind explanation.
It's a cost that has to be paid and as such, if you can't pay for the Sustain (it's not a choice which is dumb but that's not relevant here), the card dies.
It's really that simple. There aren't any sources available that tell what the mechanic does, though.
Gondorian (on official Wulven thread after revealing SF cards):
"Cards with a sustain cost show a cost that will be automatically paid at the end of their controller's turn. A 1HP cost means your hero takes 1 damage at the end of your turn.
If the cost can't be paid, the card with sustain is destroyed/killed. In the case of a 1HP cost, that's always going to be payable (and it might kill your hero). A 1cc cost means you need to leave a resource unspent at the end of your turn to pay it or the card with sustain goes away."
Mojumbo:
"The 1 health sustain cost on Confluence of Fate is a mandatory cost. It deals irreducible damage in the same way that mill damage you take from having an empty deck is irreducible. As such, Guardian of Unaxio will be unable to prevent the sustain cost damage with his ability."
...no bugs here, let's move on