Don't forget Rain Delay either. Comes in all free decks when you create your account.
Don't forget Rain Delay either. Comes in all free decks when you create your account.
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Indeed. I originally thought that the keyword protector stopped other allies being attacked; rather it stops them being targeted. As boomerang doesn't target, I guess this works. Not sure that anyone would pack 4x boomerang in a deck just for this, but I'll add it for completeness.
Boomerang and Rain Delay aren't very constroctive arguments, imo...
Lol yeah.. lets all run 4x boomerang and 4x rain delay just to make sure we have it in time to deal with aramia wisp decks
If I am forced to run 4 or more tech cards in order to deal with a single deck only, that deck is OP imo and not just a bad match up. The thing with Aramia Wisp is that when it is set up it has no weak match ups. So far classes and archetypes has been balancing themselves out. For example: Zaladar is good vs Lance, BB is good vs Zaladar, Lance is good vs BB. Aramia doesn't care who is on the other side.
Last edited by Veles; 05-12-2014 at 06:32 PM.
Retired Card Game Designer
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Make Wisp unique. Then either give it a cap, or make it so it gains 1 attack but loses 1 health upon discard. Sure with abomination factory, it'll end up losing no health (gain one AND lose one)... but it'll stay at 2, which keeps it pretty reasonably as far as removal goes.
Then it's still a powerful card that can be effective and used well, BUT it'll be reasonable to get rid of.
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Questions 1 and 2 are irrelevant imo.
Question 3 should ask what happen (win rate) when you don't get the combo. I bet the % of win is very very small.
I think AW is a product of QM but stand little chance in competitive play. Just like Elad brainless rush. In the WC2013, Control Elad was far more efficient iirc.
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I don't think this is the right way to look at it. The problem is not that wisp is strong, like elad, but it in many cases literally uncounter-able. Wulven should not create a combo that cannot be beaten, or is very very hard to beat.Originally Posted by Xander Spitfire
Further, QM is how many (most?) people enjoy the game.
In fact, win rate when you don't get the combo is irrelevant on its own, as you need to know how often you get the combo - my analysis shows that you get it over half the time. I've asked gondorian for the data from the server, so we can do more analysis.
Qs 1-2 are just researching background so it's clear what we are talking about.
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