Just adding another idea to my portfolio...
**Note: this is a living project, so changes will be made directly to this post.
My other builds: Commander, Warlock, Paladin
Class: Shaman
Themes: Sacrifice, Voodoo, Ancient South American Cultures, Wild Animals, Poison, Traps, Witch-Doctory
A Shaman has traits of Elementals, Hunters, and a little bit of Roguishness
Faction: Shadow
Notation: (number) = Shadow Energy
Heros:
Quetzeloco the Mad
Pestilence: (4) All allies are infected and take 1 damage per turn
Lucretia Blackwidow
Elixir: (3) 2 targets heal 2 health (self-targetable)
Class Cards:
Drain Life
Cost 2
Shaman Ability, attachment
At the start of your turn, siphon 1 health from target ally (friend or foe)
Voodoo Doll
Cost 3
Shaman Ability
1 Friendly and 1 enemy ally take 4 damage
Bad Juju
Cost 4
Shaman Item
Enemy allies take +1 damage
Jungle Spider
Cost 4
Shaman Ally
3/4 (2 resources) target is webbed for 2 turns
Head Hunter
Cost 2
Shaman Ability
Draw a card for every 4 cards in your opponent's graveyard (round up)
Mazutaqua's Revenge
Cost 3
Shaman Ability, attachment (ally only)
Enemy's damaged are poisoned and take 1 damage per turn
Pressure Plate
Cost 3
Shaman Item, trap
Play face down. The next enemy ally played takes 1 damage and is poisoned.
(imagine a poison dart temple trap)
Zombify
Cost 2
Shaman Ability, attachment
Target ally regenerates 2 health per turn and is reduced to 1 attack
Beast Form
Cost 3
Shaman Item
Your hero has 2 attack and 1 defense and may attack twice per turn. You cannot play items or abilities. (2 resources) Destroy Beast Form.
Sinister Ritual
cost 4
Shaman Ability
Enemy hero takes damage equal to target friendly ally's health. Destroy the ally.
Weapons & Armor
Tepuku Tiki
Cost 6
Shaman Armor (mask)
Defense: 2, Durability: 4
Enemies that attack your hero are stoned for 1 turn
Albino Serpent
Cost 5
Shaman Weapon (spear)
Attack: 1, Durability 5
Targets not damaged by Albino Serpent lose 3 health
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