After making the Blood Mage class Shadow only, I figured it would be fair to come up with a Human only class. So, the Tactician class came to mind. As the name suggests, it's main focus is ally support, with a few reasonable cards thrown in (I think :P ). A new card type as well: Formation- only one formation can be out at a time. If one is out and another is cast, the original formation is destroyed.
I hope that everyone is enjoying these ideas I have put forth. Judging by my other two class suggestions, it seems like they are well received.
Same disclaimer: no pro at casting costs. And as a general rule, these are for inspiration, but would be neat to see these classes in some shape or form be in the game.
Heroes (27 health each):
Tyranus the Strategist
4 SE: All friendly allies gain +2 attack until the beginning of your next turn.
"Soldiers. I need soldiers to win the battle!"
Copy-of-SE-CT-v8.jpg
Shanna Crestfall
3 SE: Target friendly ally has all damage healed and all negative status effects removed, and is exhausted for one turn.
"Rest. Well in health makes for victory."
Copy-of-SE-CT-v9.jpg
Class Cards:
Hold The Line!
Tactician Ability- Formation
4cc
All friendly allies gain 2 health while this Formation is in play.
"Dig in! They approach!"
Phalanx
Tactician Ability- Formation
4cc
All friendly allies gain 1 attack and 1 health while this Formation is in play.
"The perfect mix of offense and defense..."
Advance
Tactician Ability- Formation
4cc
All friendly allies gain 2 attack while this Formation is in play.
"Charge!"
War Strategy
Tactician Artifact
2cc
3 Resources: Look at opponent's hand, and target Formation in your graveyard is returned to your hand.
"This should work against them...."
Courier
Tactician Ability
2cc
Draw 2 Cards.
"Quickly! We need more supplies!"
Siege Engine
Tactician Artifact
3cc
2 Resource: Target opposing ally receives 3 damage.
"No defense can last long against it."
Battle Banter
Tactician Ability- Attachment
3cc
Target opposing ally has its attack and health reduced by 1, and target friendly ally receives 1 to attack and health.
"Even words between foes can have an effect."
Demoralizing Sight
Tactician Ability
5cc
All opposing allies are disabled for 1 turn.
"Behold the might of our army and despair!"
Stronghold Guardian
Tactician Ability- Attachment
3cc
Target friendly ally gains Defender.
"Defend at all cost, even your life."
Flank the Enemy!
Tactician Ability
3cc
All friendly allies gain Ambush until the end of your turn.
"Take them from the sides unaware."
Criticisms, adjustment ideas are all welcome!
EDIT: Cleaned up the presentation to match other threads for easier reading.
Bookmarks