rapacious vermin is too cheap for a destroy card and also the stats are too strong for 2 resource ally. it should be most 1/4 because the negative effect is balanced by the item destroy ability. but still at only 2 resource cost its too cheap just compared to sorcerer of endia.
He has sustain to balance his stats, if you expect him you can play around him. He is just right in my opinion at the moment.
energy extraction should only be able to target allys because zaladar is already cheap with its ability so no need for more ability damage to heroes. and also at 2 resource cost its much too cheap for potentially deal 5 damage.
I have to agree that this card is quite strong. I haven't played actively enough to know how powerful it actually is. Interesting might be a cost increase with unlimited damage.
wulven tactican should only increase cost for the first item or ability played much like other allies like wulven renegade and aldmor artist. that would still make it the same in most situations but not be op against heroes that use many items and abilites.
I don't see this making much change other than more card text. Which looks bad. Also he should be powerful in these Priest/mage matchups because that's why you put him in.
aetherborn wisp needs a limit to growth maybe only + 1/1 per turn maximum.
No. If you lose to Aetherborn Wisp it's because you were unlucky or your deck has no counters. This card is in a perfectly balanced state.
raikka make her ability also set allies on fire if they take fire damage. that would make her a little bit more fire oriented again like she was at first.
Flavourful, cool buff. However too strong imo.
embers of the just should be shuffled into the deck. you killed a whole hero with the latest nerf. then you can also limit damage to hero to 3 if it feels too op.
I agree with you on that one. Good suggestion!
darklight apprentice must have permanent meek considering its stats and ability.
Is that one damage too much?
meat wagon. +1/1 for only 3 cost artifact is too cheap and its not hard for decks to have permanent buff if you choose right allies that can draw for you and do other stuff so you dont need abilities or items. give it sustain hp or resource or se.
This card restricts your deck building in such a big way that a strong effect is justified. Meat wagon decks are only strong against certain heroes too and lose hard to good control decks.
lakmire still needs a nerf. maybe only reduce attachment by 2 cost or give the enemy a much better ability to counter the cheap attachments.
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