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  1. #1
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    1.28 Banebow Advice

    Hey everyone,

    I'm relatively new to the game, but have a deck that has a rating currently hovering in the 250's. I built it by tweaking Sysiphos's 1.27 deck and have had some success. I just wanted to see if there's anyone out there that can give me some tips to take it to the next level. Here it is:

    1X Banebow

    Allies:
    3X Infernal Gargoyle
    3X Brutalis
    4X Plasma Behemoth
    3X Medusil
    4X Death Mage Thaddeus
    2X Carniboar (Adds extra 2-drop)
    4X Shadow Knight

    Hunter Cards:
    2X Poison Arrow
    1X Flaming Arrow

    Other:
    3X Shriek of Vengence
    2X Shadow Font (Helps gain an extra ability in a pinch)

    Weapons and Armor:
    4X Wrath of the Forest
    4X Soul Seeker

    Thanks.

  2. #2
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    -1 Banebow

    +1 Logan

  3. #3
    DP Visionary dinglee's Avatar
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    Quote Originally Posted by Drakkon View Post
    +1

  4. #4
    Senior Member bicin's Avatar
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    with banebow you want to gain control as early as possible. because if you don't, mid game through late game you'll get screwed.
    this is because of his ability and the current cards for hunters which cannot handle biggies or multiple allies really well when by mid game your opp will have enough resources to spam allies or cast those pesky 5cc allies.

    so, my suggestion would be:
    -1 Plasma Behemoth (you wont get any chance casting him and keeping him alive if you have no early board control)
    -2 Shadow Knight (same)
    -2 Shadow Font (Banebow's ability is already spammable IMO)

    +1 Brutalis (add 2cc allies)
    +2 Carniboar (add 2cc allies)
    +2 bad santa (just in case your WoTF gets destroyed or you don't draw any)

    but to be honest, banebow is quite weak now. you wont get past 280 easily with him.
    A Blunt a Day, Keeps the Drama Away

    bicin -
    Monk of the Fighting Budhha
    Warrior of the Blue Phoenix
    Greatness, Reborn

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