This is my first attempt at card suggesting, so forgive me. I have always been a fan of control type decks. I loved playing counter blue back in my MtG days. While the ability of an instant spell is not feasible right now. I find it funny that the Hunter class has basically the games one counterspell type card. At first I was looking to make these cards a mage ability, but thought all classes have forms of defensive strategies. I like the face down aspect too, because the opponent will have to think about what cards they have to play that turn. Do they sacrifice to draw it out, or take a risk hoping it's only a Training? I also made it a 2 cost as a way to deal with early card draw mechanics. Truthfully, I would even go as far as to make it a one cost to really throw a monkey wrench into players strategies, lol. OP? Maybe. Fun? Definitely. Like Syndrome said in the Incredibles. Once everyone's OP. Then no one will be OP. I might be paraphrasing, lol.
Name: Counter Measures (Neutral Ability)
Cost: 2
Effect: Play face down. The next time an opponent plays a non-ally card. Counter that cards effect and place both cards into their owners graveyard.
Name: Tactical Advantage (Neutral Ability)
Cost: 2
Effect: Play face down. The next time an opponent plays a non-ally card. Look at the top 4 cards of your library. Place one card back on top of your library. Place the other three cards on the bottom of your library.
Edit #1: Changed the names of the cards to something more generalized.
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