Hello folks,
I just started playing this game about 2-3 days ago. I love that you get all the good stuff with CCG, without having to worry about the bad stuff (like the smell of gamers, trying to sell your shitty cards, did I mention the smell of gamers?)
Anyway, I based a deck off of "Rush in the Shadow" (thanks for the post!)
I have been having some luck, and it is GREAT, and fun against decks that are based on allies. But effectively, it is luck alone that allows me to win against item decks, and mages SUCK to go against. I think I beat one mage, but the dude had 152 cards in his deck, and never pulled a draw engine.
Anyway... Here is my deck. I love how fast it is, is there any way to defend against mages (and items a little more) while not slowing the deck down?
Hero - Lance
Personality:
Kristoffer Wyld - 4
Puwen Bloodhelm - 2
Birgitte Skullborn - 4
Blake Windrunner - 4
Aldon the Brave - 4
Nightshade - 4
Abilities:
Assassination - 3
Reconaissance - 3
Stop Thief! - 4
Retreat! - 3
Bad Santa - 4
Card Total: 40 (Please note, I found even going to 45 cards slowed me down, so I am wary to do so... but I am open to suggestions)
Rational:
Kristopher Wyld
Fast easy damage at the beginning of the game, and gives a target that I find expendable after they are out.
Puwen Bloodhelm
I used to have 4 of them, but at the cost of 3 they were not worth it and seemed to slow my deck down a lot. So I pulled 2, left 2 for those times when I need a couple more HP to maintain board dominance.
Birgitte Skullborn
I love her, she is the core of my strategy, and when you hit her with aldon, she can do some minimal damage while keeping pressure off the rest of my cards when the opponent is Targetting instead of Attacking
Blake Windrunner
I was weary to add him because of his HPs, but with a cost of 2, and 3 damage I think of him more as a cheap "special delivery" (using lance's ability) that may stick around for a round to do it again.
Aldon the Brave
This dude IS the lynch-pin of my deck. Forget Lance, Aldon is the hero of my deck! His +1, plus some health to soak up the beats makes him so good.
Nightshade
They are the secondary Lynch-pin of my deck, with stealth, and an assassination or two used, plus not being able to be attacked (although mages pop them in a heartbeat)
Assassination
I hate Gargoyles... Gargoyles hate assassination
Reconaissance
The amount of games I have won because I saw the other dudes cards, drew a stop thief, then rolled over the hero with Black at 5 damage...
Stop Thief!
This is my only defense against Items, Other than trying to stealth past them.
Retreat!
I love these kinds of cards, in Legend of the Five Rings the Scorpion had so many cards like this that could be used on either player, and can be nifty tricky. I hope that there are more rogue abilities like this in the future.
Bad Santa
This is my only card drawing engine. I tried Ill-Gotten gains, but it's cost was too high for this deck, and it slowed me down to much in the early game... and well in the late game... If I am in the late game I have lost so there is no point.
Strategy:
I tried the "Rush in the Shadow" deck straight, and it was fine, but I could not crack 90 rating. The above deck has me floating between 170-190. I tweeked it and added cards, and beefier personalities, but it caused me to lose constantly because it slowed me down, it even with the beef it didn't have the ability to get rolling and gain board dominance. This deck can run okay off of 4 resources, well off of 5 resource, and 6 resources is the sweet spot. At 6 resources there can be a board wipe, and I can have 3-5 allies back on the field next turn.
Weakness:
Dependance on retreats (to unlock my guys from wounds, etc), BS, and Stop, Thief!: If I get a bad draw and do not have a couple of retreats/BS it will stall against warriors. Although non-item based hunters and warriors are usually easy.
Item decks: If they get items early (round 5) while locking me out from my first major wave of peons against the hero I lose.
Mages: with the low health of my allies, Mages pop 1-2 (or supernova them all) every round, and I can rarely get rolling. These are target abililties so my main defense of stealth means nothing. Effectively, I am WWII Stalingrad Russians and the mage are Maxim Machine guns.... BUDDA BUDDA BUDDA splat.
I love the tricks, that is why I like Rogues, because you have to play smart. So a solution of bigger allies is kinda against that philosophy. Can you think of anything that I could do to keep the speed of this deck while somehow defending against target abilities?
Bookmarks