Rouge deck, made up within 3 minutes with the Rule of Six.
I - Draw mechanic
4
Bazaar
2
Bad Santa
[I prefer
Bazaar >
Bad Santa most of the time, because Santa gives you additional cards constantly. It's really up to personal play style though.]
II - Item removal
4 Stop, thief!
2
Misplaced
[Trust me when I tell you, I would give a lot to have such dependable item destruction as Stop, thief! Jeah it costs 5 resources, but you can destroy
any target (oh how my shadowy Wulven heart longs for such a card...) and you get one resource for free - so basically the cost is 4.
Misplaced is the perfect card to keep the balance, super cheap and useful in different situations (could also be used to pick up your own
Bazaar if you are in a better position than your opponent and want to keep him at low cards.)]
III - Early board presence (round 1 or 2)
4
Kristoffer
2
Birgitte
[Both cards are useful throughout the game. Needing to chew through a
Birgitte to target the real threat can be a life saver. Also
Kristoffer works well at any point in the game to get out some burst damage. Works especially well with the next goal]
IV - Buffing creatures
3
Aldon
3
Reconnaissance
[
Aldon: Probably the strongest creature in the game relative to its cost.
Reconnaissance: One of my all time favorite rogue cards. 3 great effects for the low cost of 3. Buffing your creatures works really well with
Lance's ability. Also drawing an additional card and seeing the hand of you opponent can give you a huge benefit - just adapt to the cards that are available to him.]
V - Creature control
4
Assassination
2
Retreat!
[Destroying
any enemy ally for the cost of 3 is immensely powerful!
Retreat! should be used against hard hitters until it hopefully gets nerfed at some point in the future.]
VI - Strong creatures (with additional control abilities)
3
Jasmine
3
Raven
[Both work very well with
Lance's ability, enabling them to skip their inherent restriction of being delayed for a round. Great cards in themselves, great synergy with the hero and even more creature control. Theorycrafting sugar de luxe!]
Freebees: (To fill up the last 3 spots towards your 40 card limit)
3
Aeon
[Just too good a creature to not have it as a late game fallback option.]
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