I think that if we're going to see more allies with abilities which prevent attacking or defending, having some "utility" allies could be a good idea. I mean allies who are not as strong as other allies of the same cost, but their unique skills can help occasionally. These allies will not be auto-include and usually not more than 2 copies. Whether or not they are going to be useful will depend on how often their skills will be needed. For example, the following card offers a counter to attacks with ambush and allies with Stealth, without the need to use burn spells to deal with them. Right now Stealth is countered only with abilities (Retreat, Fireball, ...). The reason allies with abilities like them have low health is so decks with access to low damage or limited number of offensive abilities can deal with them. If there was another counter, having more health could be possible.
Another way to deal with stealth and similar "hard to deal with" abilities, would be to change the effect so that allies with Stealth can attack allies with the same ability. The reasoning behind this could be that allies who are expert at cloaking themselves are able to detect other allies with the same skill.
Allanor is a scout. His job is to warn your allies and hero about ambushes and reveal the location of hidden enemy allies. When I first designed Allanor he was a hunter ally, but then I thought that decks should have access to allies with a flavor from a different class. Wouldn't a warrior have scouts or healers in his army? They should not be as efficient as class allies, but they would get the job done. Perhaps Allanor should be a Hunter ally, since he counters both Ambush and Stealth. I guess a generic ally should counter only 1 of them. If others think likewise I will change him to Hunter.
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Art: "the return" by theincredibleandy (deviantart) - Full Image
For a complete list of my allies check here.
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