"When I get sad I stop being sad and be AWESOME instead. True story!"
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A1: Evolution in Theory
Retreat, crippling blow, captured prey, assassination, mind control, raven, jasmine...
Killing her is not the only viable way to make her useless. :P
Anyway, activating her ability for 1 or 2cc and disabling an ally for one turn seems closer to mermaids Odissey's style, imo.
If you want to keep her passive ability, then I can see Defender fitting well: she charms the opponent ally, so she gets the first blow. Then, the ally recovers from the charm, but he's still not entirely focused: this can justify the -2 (or -1? ) damage. Leave the permanent -1 attack, that would be too much.
Only my ideas on her.
Oh, and I agree on the art: amazing :)
A1's Cerebral Assassin - A1: Evolution in Theory
A1 Epic Battle Videos
Disabling allies is every powerful ability. If you also can cast it every turn is even more dangerous. Jasmine's costs 2 and locks only attacking, not defending or use of abilities. If an ally had this, it should cost 3+. Any less and you'll have to lower her health, in which case, she becomes unplayable.I may try it with this or another ally in the future.
I never considered Defender as an option, but it is a great suggestion. I still try to come up with an ability that deals with manipulation, yet nothing so far. Defender it is then.
At some point I thought I should add another ability Aquatic: Tidal wave has no effect on Errinna. (Just for fun)
I changed her damage reduction to include all damage dealt, not only attack damage. Anyway, I'm wrapping this one up and moving to the next.
Brutal Minotaur kills her no matter who attacks whom. Shadow Knight will survive with 1 health, just like her. However if they cross swords (or claws) again he's dead. Raven will take 3 damage, but Errinna will be disabled for good. Armored Sandworm will barely understand she's there, just like Errinna (1 damage to each). Erika Shadowhunter will never, never attack her. Earthen Protector will survive with 1 health and it will deal 3, leaving her at 2. Most 4-cost allies die while most 3-cost allies survive.
Last edited by Anurak; 11-19-2011 at 03:38 PM.
"In order to survive, we cling to all we know and understand. And we label it reality."
To be consistent, shouldn't you call it stoneskin 1
Team Juggernaut FTW!!
And that's why keywords should never keep flavor references.
Just look at all of the things reused out of Magic's Kamigawa block. Silly Splice onto Arcane and Shrine-type enchantments.
MistahBoweh - Paragon of Paragons
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I know, but Kamigawa was a bad set for more than 1 reasons. I still cry the money I gave then. I only continued for half a year before I left MtG completely. As for the flavor of abilities, I only used Stoneskin because it was already in the game. I wouldn't mind changing it to something else.
A way around it would be to use verbs for ability names. "Absorb" could be used to describe an ability that decreases magic damage, and wouldn't create similar problem, no matter who has it.
"In order to survive, we cling to all we know and understand. And we label it reality."
Exactly. Hence the sarcasm. There really aren't any other examples in Magic of this poor, unfortunate word choice. None that I can think of, anyways.
MistahBoweh - Paragon of Paragons
Warrior of the Blue Phoenix
Greatness, Reborn
My Strategy Site: The Boweh
Latest Article: USED: MistahBoweh VS SamuelJ
Sacrifice : 3
3/3
or it didnt happen.
BLooDRunsCoLD
I liked the first one .... it's abilities like Mind Control
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