I like playing with Victor. It's a challenge, the hunter has some obvious weaknesses. However, I built a deck that does very well at avoiding the difficulties, and I've had some success. Now I hate to be the type to whine about rule changes, but 1.28 has seriously destroyed my Victor deck. Here's why.
Because Victor 1.27 lacked a hero ability that used shadow points I liked to bring in cards that used them (BDB, Gravedigger's Cloak, etc.). And because Victor had +1 to both attack/defend, it naturally made him more of a defensive deck, compared to the +2 attack heroes. Using SS, and Crimson Vest against stall decks, and Victor could stick around forever. The major drawback to this deck was that the healing relies on having opponent allies to attack. However, with an inherent weapons focus in the build, and cards like Rapid Fire, Victor could deal some damage with his +1 attack. Using cheap allies early, and weapons ASAP, I managed to move up the rankings. There were still problems with the Hunters of not having item destruction and being card limited. Lots of weapons with Victor meant a strategy of burning through opponents' items, and the use of the Shadow Cloak was one way to add cards to the deck. Lily Rosecuts helped bring back destroyed items.
So what did they do but change his ability so that the deck relies even more on needing allies to kill. Against decks with no allies, his new ability is useless. Meanwhile, it costs 4 shadow points, so the previous strategy of using BDB and Shadow Cloak now falls flat. Because Victor no longer has his +1 to attack/defend, he's basically lost massive amounts of damage each game, and lost massive amounts of healing that was possible with SS before. Lowering an enemy to 1 HP is useful once in a blue moon. But that causes what, 3-4 damage? With the previous +1 to att/def, SS could cause 5 additional damage, and as much as 15 heal points (or 25 if Crimson Vest was out). Now, that much healing rarely happened. But maybe each SS would typically generate 6-9 heal points. What makes it even worse is that previously Victor would do 3 attack damage with SS. Now he does only 2 (and 1 with BDB). This means his attacks are FAR more likely to result in not killing an ally, and the loss of Victor's HP (not to mention not getting the HP bonus for a successful kill). We're talking a 10-15 net hit points previously being replaced with an ability that uses 4 SP but only causes 3-4 HP of damage.
The net loss here for Victor is TREMENDOUS. Well, at least the new ability gives you the top hunter card back from the graveyard. That would be great if most of the hunter cards weren't total SHITE. And once again, what good is getting back an arrow from the graveyard if your opponent never played an ally for you to use that arrow against?
I absolutely hate this change. I'm not sure now whether to abandon playing Victor, or try to find some reworked strategy. As of now I'm not sure that it's worth trying to fix the deck because it would be entirely different. I might as well try a hero I haven't played with if I'm going to make that kind of a change.
OK, rant off. Feel free to disagree with me assessment here if you like.
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