Ok, so ever since the days of 1.28 on the test server I have been working on this deck and testing/tuning it. It has been tuned for quite some time and is very strong despite how simple it looks on paper. I know that there are many Elad decks out there, and I realise how similar many of them are. Every card in this deck has been thought about, tested and retested with many different alternatives tried through many hours of play. Playing against a1 members in my testing phase I went 16-0 with it before my first loss. In quick match it is a killer and rolls through most players 200+.
This deck is tier 1. It is strong, seriously strong. In fact, it has no auto-loss (hence the tier 1). I'm not saying it can't be beaten, and I'm certainly not saying there are no counters, but there are no heroes this deck will come up against where you are at a disadvantage from the get go.
Analysis and tips on playstyle after the deck. Without further ado, I present to the SE forums "Frost Burn":
Eladwen
4 x Puwen Bloodhelm
4 x Jasmine Rosecult
4 x Lightning Strike
4 x Fireball
4 x Supernova
3 x Arcane Burst
4 x Retreat!
3 x Misplaced
2 x Snow Sapphire
4 x Bad Santa
3 x Bazaar
Ok. Looks simple right? Why is it so strong?
1. Damage output
Simply put, this deck does a tonne of damage in the first 7 turns. With a perfect draw you can do 27 damage by the end of turn 6. That's enough to kill all but warriors. Turn 7 you can deal 35 damage. The deck is a death race style deck, with the added flexibility with the card choices to be able to play drawn out games if need be. Otherwise you go flat out - go for the throat and tighten your grip as soon as you draw blood.
The most important card here is nova. The basic premise behind this deck (and I'll go over how to play the allies in a second) is to get your opponent below your HP as quickly as possible so that you can start blasting them with nova. It doesnt matter if you end the game with 1hp as long as they are dead. There is a very good video on that "elad is not OP, are you serious!" thread which shows why this strategy is so good; unless they have portal (more on that later) or play weapons (more on that later), your opponent just cant get a grip on the board and can't hurt you, whereas you can keep blasting from your hand.
2. Consistency
The reason I state that this deck is tuned is that it is consistent. There are almost no bad draws, and when you do get a bad draw you can rest assured that it wont happen the MAJORITY of the time.
Let's look at why. By turn 5, the chance that you will draw 1 nova is 71.12%. Ok, so 30% of the time you won't be drawing the nova that you need (this is without bad santa or bazaar by the way). Does that matter? Well, ideally you do want those nova combos out as soon as possible. However, even if you DONT have nova, you can still dish out some serious damage with the other cards you will draw, namely fireball, LS and even arcane. Even if you somehow DONT draw ANY burn, that means you are drawing your allies - t5 drop of Jas + Puwen generally won't be ignored and your opponent needs to waste resources to deal with that while you wait for the burn that you require. In fact, by turn 5 there is a 98% chance you will draw a card that you need (fireball or nova).
Now let's have a look at the general play style:
Allies
I know what you're thinking. No Kris?! Wtf?
First let me say that the Allies here are included for a few different reasons. Sure, you can make a deck with NO allies and only burn, but then you need to include something else (and I believe Raph is posting his stall/burn deck behind mine), and that something else generally takes away from the consistency of the deck.
So why allies?
Firstly, they make for good foreplay. I mentioned before that you want to get as much damage to your opponent as you can before you start using novas. I've found puwen and Jas (ideal t2, t3 plays) to be perfect for this (and if you dont draw a puwen for t2, you should have a santa or bazaar or retreat at least). Well, why not Kris then? Simply because he needs an Aldon behind him to be truly useful and I have found Jas to be much more versatile.
The other reason to include allies, especially Jas, is that she makes for a good meat shield. Once again, you want to have a healthy advantage over your opponent. Jas is great because she is a cheap ally that can't be ignored. Even crippled she can cause some havoc. Jas can combo to allow you to widen the gap between your hp and your opponent (eg. distract + fireball on t5 allows you to get an extra shot in with her before you nuke her away), you can play multiple Jas down on the board where aldon is unique (Jas t3, t4 is sometimes better than LS t4) which can be important against a darkclaw deck for example. Jas also combo's well with retreat as we all know. Overall, she just works better than aldon and for that reason, Kris gets overthrown by Puwen. Also, I like the fact that Puwen doesnt automatically die to Death Mage.
Burn
Speed is key here. Usually you can almost ignore what your opponent is doing. Use your draw to get your combo running and start burning away. I tend to start my burn combos at t4 or 5 (as I like the ally foreplay first) and then once I have my opponent by the throat I ignore what he does and tighten my grip. Here is the death race style, and if I happen to get out-damaged then so be it (doesnt happen though)
The reason I don't like delay is that I don't really need it. The SS is actually pretty situational which is why I only have 2 of them (I don't need to have them by a certain turn) and I haven't added VoW because I would need 4 to have a realistic chance of getting it out by t5 (71% with 4 of them, only 45% with 2 of them - not consistent enough).
Misplaced does not delay you because of the cost and works in so many ways. It is devastating against portal where you may find yourself otherwise behind on health, and is a key card against lone darkclaw or even moonstalker (full moon). It is also fun to delay your opponent who may play a bazaar - you get the extra card and then misplace, making him have to play it again and waste resources on a turn while you hopefully get some damage in. If I could, I would run 4 of them, but removing one would stuff up my odds of drawing x and y by certain turns.
Arcane is a recent addition and used to combat weenie rush. It's not a perfect solution but it does make the deck more playable against this tactic and takes away from it being an auto lose situation. Otherwise it would be something that I would sac early if I anticipate no weenies.
What to Sac
This isn't always automatic. You want to have 2-3 useful novas per game ideally and the question is whether you should sac an early nova or not. It depends a bit on who you are up against, but generally auto-sac for me tends to be arcane (unless facing decks with potentially a lot of weenies) and snow sapphire (early). Other then that, some general rules to keep in mind (sac the cards that are weaker): fireball > lightning strike, retreat > misplaced, bad santa > bazaar (because it can't be destroyed/misplaced) and Jas > puwen (early. Late game allies generally are an auto-sac)
Some other points
- You can actually swap the 4 puwen out depending on your playstyle. These are the only 4 cards that can leave this deck. Some alternatives include: +2 fire +2 gas, +1 arcane +1 misplaced +1 bazaar +1 SS, +4 VoW, +4 Kris, +4 TO, and so forth. I don't feel that those particular alternatives suit my play style with this deck, but there you have it.
- You can play this deck slowly. You're allies are actually strong enough and you have some good board control cards (arcane, LS, nova, ability) that you can enter into board control battles and deal damage slowly. This works well against heroes that have heaps of heal or when you are stuck with a "bad" draw. The snow sapphire helps here.
- Retreat is used to get rid of nova-proof fatties, on early turns to avoid damage and to generally consolidate your board while they whack the hero
- Except for extremely rare circumstances, Elad's ability should always be aimed at the opposing hero
- Against weapon heavy decks there are a few ways to go about it. First is to ignore everything and go for speed burn damage. Second is to use your retreat, misplaced, snow sapphire, LS and arcane to get to very late turns and combo hard by saving your FB and nova for the final kill. Third is to go for the board and try to use your allies as a meat shield.
- The death race mentality is not always as instinctive as you may think. Most people are used to going for board presence and I have seen some games where team mates of mine have gone for the allies with a nova in hand when the better play would be to get damage onto the hero, ignore the allies on the board (who most likely will spend a turn going for YOUR allies) and then casting nova. It feels strange at first to ignore what the opponent is doing, but it works
And there you have it. I know that's a long wall of text and I actually have a lot more I can say about this deck including how to play against certain heroes and counters, but it's late and I need to sleep. I'm sure I'll have a lot more to post soon
Edit: I should add that the reason I'm posting now is that most people have caught on that elad is powerful but I believe the meta is starting to shift slowly. This deck is old (so to speak) in this meta for me and I wanted to make points on playstyle and considerations to help people along with future decks.
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