Lance OVer the TOp 40

4x jasmine
2x kris
3x puwen
2x blake
4x raven
3x aldon
3x sandworm
2x nightshade

3x assassination
2x stop thief
1x ill gotten gains
3x retreat
1x misplaced
2x bazaar
4x bad santa

23 allies, 3 assassinations and 3 retreats should make controlling the board a bit easier for lance. only 3 cards for item destruction or delay, use them wisely and carefully pick your targets. but go all out, hit as hard as you can as fast as you can. hold the ravens to use lances ability on... although a turn 4 use on blake can be a game changer (just dont do it if you already have a raven in hand, use it on her turn 5) either is basically free 6 points of damage without aldon. always hold one raven in hand until you can use his ability on her. sandworms are for mages, so very hard for them to kill... but just remeber, FAST damage is what will win with this deck. drop allies as fast as possible. use assassination to get rid of the more dangerous allies (meaning jasimine, marshland and bigger guys) ignore a few small allies but brigette, go for the hero. let raven mop them up.