Thread updated, also the example needed to be moved here due to maximum characters limit.
Let's start with 2 goals almost any deck should have.
- 1 - Card draw mechanic
You constantly want a variety of cards in your hand to chose from, make meaningful decisions what to play and adapt to your opponent's strategy. In the case without inherent card draw abilities, let's say we are going with the most common ones: A total of 6 cards combined of Bad Santa and Bazaar.- 2 - Item destruction
Many decks rely on powerful items to carry out the deck strategy and or greatly support it. Leaving items unchecked can be devastating. For this example let's go with the assumption we are playing Shadow and don't have inherent item destruction: 3 Shriek, 3 Acid Jet.
Ok, now that we got the basic idea and some examples, let's throw together a complete deck and see how easy it is to adapt certain aspects we might not be satisfied with. I am playing pure Wulven, so we will take this as our example.
Let's say in addition we want:
- 3 - Heavy Artillery
After a board wipe I want to be able to play a creature that my opponent is forced to deal with, otherwise he is in big trouble. 4 Behemoth, 2 Shadow Knights to resurrect my Behemoths if killed.- 4 - Dependable creatures
Allies are the bread and butter of most decks. I want some durable and efficient choices. 3 Keldor and 3 Thaddeus.- 5 - Creature control
50% of all my games I will start second, giving my opponent the advantage of being able to get creatures out faster than me. I want some creature removal to deal with this! 3 Now You are Mine, 3 Captured Prey.- 6 - Survival
I don't want to die easily to Eladwen death race decks. 3 Regeneration, 3 Full Moon should help with that.
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