This game is a great idea, and I've already spent 7 or 8$ on it. But, if you guys want to really want to make a great, lasting game, (and one we'll all shell out for over time) you really need to improve the polish on the multiplayer experience.
After all, not many people are going to buy booster packs to play AI. Which brings me to these points:
1) The main menu is not discoverable at all
2) The default interface is geared towards playing AI on some campaign map.
3) The multiplayer game is too slow - there are often 3-4 second waiting times between when a player plays a card and it flips up. It should be way snappier.
4) I shouldn't have to confirm allies the other person plays - especially as you are more comfortable with the game, this becomes very tedious.
5) If you're messing with the camera, sometimes it doesn't show you the ally they just played.
6) Sometimes you can't click to bring up an opponent's card.
7) There should be a way to chat with other players.
8) There should be a visible game or round clock, (see Carcassone.)
9) When I buy a pack, give me a button to press or setting to instantly reveal all the cards. Remember the power gamers.
10) When a player minimizes or has lost net connectivity - you should notify the other player (see Carcassone.)
11) Pixelated graphics on iPad!
12) The elemental ability to damage 2 targets for 3 each (sometimes?) won't enable if there are no enemy allies.
13) I should be able to easily see my multiplayer rating, stats (w/l/disconnects).
14) When I buy a pack, give a visual indicator of which cards are the common, uncommon, rare or epic. I want to know why I put down real money and what I got for it.
15) Let me see stats for other players, not just a list of the games going on.
16) Don't let people leave the game after they draw their first hand with no penalty.
Keep up the good work, hoping for rapid improvements!
Bookmarks