Been testing this out and I've had surprisingly good results so far with this deck.
Lance
4x Jasmine
4x Puwen
4x Birgette
4x Raven
4x Marshland
4x Tainted Oracle
3x Earthland Protector
4x Aeon
4x Stop!Thief
2x Ill Gotten Gains
2x Crimson Vest
The allies with Lance have such great synergy.
Combos:
Lance ability on Birgette/Aeon: they can't attack any allies now.
TO and Earthland Protector: gain 4 cards!
Lance ability on Birgette with other allies on board: early game it gives you the first chance to attack them.
Aeon and Earthland: Protector: think 3/8 is tough, then try a 5/10!
Ill Gotten Gains + Stop, Thief: Gain a card and resource while destroying their item.
Board Control + Ill Gotten Gains: Even with Gravebone recursion you stay ahead as you draw a card each time you kill their ally.
Board Control: Raven/Jasmine/Marshland + Lance, you overwhelm them with allies that control the board.
Ill Gotten Gains is to help against those heavy draw or recursion decks that are so popular. It keeps the card advantage about even against their draw engine. IGG only helps after board is under control and I won't lose control with IGG.
Crimson Vest is to help against early weenie + burn decks. Allows me to heal back as I take control of the board. First I reduce their attacks, get Crimson out, and kill them off to gain life as needed.
The high utility of the human creatures mixed with Lance's ability is quite strong. This starts off a little slow and picks up steam mid game. This does well against mage decks which seem to be the meta right now. You just keep pounding with mid/late game fatties.
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