As I've previously mentioned, I'm a new SE player and I'm still saving money for new cards. As of now this build is only in my mind, as I currently have 0 rogue heroes and 3 rogue cards. haha Anyhow, I was kicking around possible build designs and wanted feedback on this build:
Lance
X2 Puwen
X2 Blake
X4 Jasmin
x4 Marsh Sentinel
x4 Raven
x2 Earth Protector
x2 Aeon
x4 Cover of Night
x6 Rogue/Human cards: (Recon / Stop Thief / Ill Gains / Mugged)
Tweaks from Discussion:
Lance
x2 Birgitte (+2)
X2 Blake
X4 Puwen (+2)
X2 Jasmin (-2)
x4 Marsh Sentinel
x4 Raven
x2 Aeon
(dropped x2 Earth Protector)
x4 Cover of Night
x6 Rogue/Human cards: (Recon / Stop Thief / Ill Gains / Mugged)
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This kinda feels like a feast or famine build, that succeeds or fails primarily off card draw %.
Ally Strategy:
T1: Hold
T2: Puwen or Blake
T3: Jasmine
T4: Marsh Sentinel (cover with Lance ability which can’t be stripped)
T5: Cover of Night
~If you already have board control, you could shift Cover of Night to T6
T6: Raven / Marsh Sentinel
T7: Raven / Marsh Sentinel
T8+: Adapt to situation
Logic:
T1-T3: low-cost board presence
~If by start of T4 you don’t already have MS and CoN, all bets are off on this strategy
T4: MS is brought onto board and covered by Lance ability to ensure MS lives to T4
T5: Protect board with Cover of Night for another 2 round calm (which can’t be stripped)
T6: Bring in second shutdown ally (you will quickly deplete Lance energy with 2 Sentinels though)
T7: Bring in third shutdown ally (you will quickly deplete Lance energy with 2+ Sentinels though)
~Earth Protector will merely bring a stronger shut-down ally back onto board (replaced with cheaper Birgittes)
~Aeon merely offers more protection for existing shut-down allies
I’m not sure if Cover of Night “attacked” speaks of melee damage only, or targeted spell as well.
Thoughts? Ideas? Feedback?
Potential problems: Plasma Behemoth (solution: assassinate?)
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