Here's the deck, with strategy comments beneath. It's not perfect, but it is very fun to play.
Hope you enjoy playing it too and give feedback.
x2 Kristoffer
x2 Birgitte
x3 Blake
x3 Puwen
x3 Jasmine
x3 Aldon
x3 Raven
x2 Aeon
x4 Blood Frenzy
x3 Crippling Blow
x3 Retreat
x2 War Banner
x2 Bad Santa
x2 King's Pride
x2 Dimension Ripper
Comments:
Allies
Kristoffer - 1-3 damage for 1cc early in game, but great sneak attack later with aldon/warbanner/kp
Birgitte - protects blake early, cast with aldon/jasmine t4 for protection against fireball
Blake - killed too easy, consider alternatives, but with 1st play --> t2 blake, t3 aldon is still great
Puwen - battles well against all t1/t2 allies, after that its just a resource
Aeon - consider +1, but two has been fine for me
Spells
Retreat - essential, don't shortchange its value just because 1.27 cripple is amazing
Bad Santa - for Jericho, and when my Blood Frenzy is hiding from me
No Smashing Blow? - SB is a good counter to Snow Sapphire --> but if you're opponent just played SS, then you're probably beating them... it will just take an extra turn. What about SB for Amber/Gwenneth? Good question. My question: have you seen an Amber/Gwenneth build that doesn't carry like 6 or 8 weapons? Or a couple Lily Rosecults? More often than not, you’ll SB that soulseeker, and feel so good about it, and then watch it pop out the very next turn with full durability. You’ll immediately wish you didn’t burn those 3 resources, and wonder why you even carry SB. Want to kill a weapon? Attack it, you don't have a choice anymore.
Weapon/Armor
King's Pride - Just a worthless end-game victory-stamp Bloodlust… for 7cc! Correct. And I love it! End the game. Don't wait for supernova/tidalwave. Besides, don't forget the health benefits. Aeon survives a rapidfire soulseeker, while aldon/jasmine need two hits from a soulseeker and also can't be fireballed as easily.
Dimension Ripper - warning: use against other warriors is highly cautioned. Let me start by saying that although Jeweler's Dream is essential for Amber, in Boris's hands it does very little. JD needs 3 uses to warrant the 4cc, but can only kill an ally that Kristoff or Boris's ability could take care of anyway. And often I'm afraid to use it against anything but the opposing hero (attack an ally for 1 damage and get 3 right back?). That brings me to DR. 2 damage is much handier against allies. And it also provides a very unique draw engine, which is fantastic against Majiya (and sometimes other mages, or priests). Deal 2 damage, steal a fireball, and give them nothing useful. You'll be drawing their deck and replacing it with resource cards. And if they mistakenly play your 6cc Aeon or your 5cc Raven, then swipe it back to your own hand with a 2cc retreat.
Final Thought
No Engrage? Valid point. A must-have against Amber or Majiya. So consider using one (for long battles with Amber), but then be cautious about using DR against Majiya when its still in your deck (the match will end if Majiya gets her hands on it). However, I don't run any Enrages. It allows me the freedom to use DR against various opponents, and keeps me always attacking. Instead of using a chunk of a turn's resources buffing myself, those 4cc are put onto the board to gain an edge. I don't need buffing if I control the board. So I guess you could consider this a rush deck of sorts – ally heavy, maybe too many weenies.
Feel free to comment/suggest/disagree.
But I hope you try it out and enjoy the gameplay.
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