Hey just posting ideas tell me what you think,
These ideas are based on the cards I have played with and rogue features and abilities within other games.
Card name: double daggers of ......
Card ability: when inflicting damage to an ally that ally is paralizyed (same effect as frozen) for 2 turns
Can attack 2 targets when attack a hero Poison it
Card cost:6/7
Card type: rogue weapon
Damage: +1
Useage: 4 (attacking twice in one turn only takes one use)
Card name: smoke bomb vanish
Card ability: when rogue hero is attacked the attack is stopped and
the hero is hidden till the start of your next turn.
Card cost: 2/3
Card type: rogue trap
Damage:n/a
Usage:n/a
Card name: rogue training camp
Card ability: Ongoing increase the attack and health of all allies by 2
Cost 1 give target ally ambush
Card cost: 4/5
Card type: rogue item/ability
Card name: throwing knife to the spine
Card ability: paralize up to 2 allies (for two turns)
Card cost: 3
Card type: rogue ability
Card name: rogues special rope techniques
Card ability: ongoing :select an ally that ally can no longer attack or defend
Card cost: 2
Card type: rogue ability
Card name: helping hand
Card ability: ongoing: increase the health of one card by 1 for each ally in play
At the time this card was played max 5.
Card cost: 4
Card type: neutral ability
Card name: .... ... Rogue the aim master (lol make names up if u want)
Card ability: 3 select a target this card inflicts 3 damage
Card cost: 4
Card type: human ally
Card attack: 2
Card health: 5
Tell me what u think more ideas coming just very late for me at mo lol!!!
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More cards Added!
Card name: Needle rain
Card ability: chose up to four targets and inflict 4 damage to them.
Card cost: 3 (resources) and 3 shadow points
Card type: Rogue ability
Card attack: -
Card health: -
(this is a random idea but meh thought i would try it)
Card name: Whirlflux quick gaurd
Card ability: protector allies without protector cannot be attacked
Card type: human ally
Card cost: 5/6
Card attack: 0
Card health: 7
Card name: jax the thief
Card ability: cost 1 shadowpt: base allies attack is 0
Card type: human ally
Card cost: 3
Card attack: 2
Card health: 2
Card name: pick up!
Card ability: select target item/ hero armour from deck or graveyard and
Equip it to hero
Card type: neutral ability
Card cost: 6/7
Card attack: -
Card health: -
Card name: Shadows within magic
Card ability: all allies can not be targeted by effects or Mage spells for 2 turns
Card type: rogue abillity
Card cost: cost 4
Card attack: -
Card health: -
Card name: toxic spikes
Card ability: for 2 turns when a freindly ally is selected for an attack
The attacking ally is poisoned.
Card type: rogue ability
Card cost: 4
Card attack: -
Card health: -
Lol gotta go add more later for more types aswell
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