Lance
4x Wyld
4x Skullborn
4x Blake
4x Nightshade
4x Aldon
1x Jasmine Rosecult
4x Assassinate
4x Reconnaissance
Deck Concept:
Rush them and gain board control early with Ambush. Stealth is used to gain control if going second. The Ally curve is quite fast with 8 cards at 1cc, 8 at 2cc, 5 at 3cc. Assassinates for fatties I can't deal with, Recons are useful to give that extra punch to a weenie rush deck without losing card advantage. Everything in this deck costs 3 resources or less so no need of sacrificing cards to 4 unless you are preparing for a global reset and want to put out more creatures right after. This surprisingly gives you good card advantage as you aren't sacrificing as many cards to gain resources. Skullborns help protect against burn to some degree allowing my heavy hitters to survive (Blakes). Blakes can get 5 attack from Aldon and Recons making for a quick kill potential.
Possible Deck Issues:
Card draw - though it may not be needed and the only good options make you lose card advantage which I feel is vital
Item destruction - there may be weapons/armors/onging effects I've yet encountered that will prove to destroy this rush strategy
Possible Deck counters:
Mage/Priest decks seem to be too slow to deal with this rush; just be smart and lookout for global resets they may have. Have just enough creatures to control the board and pound on them and wait for them to use a global reset. Then splash more cheap effecient creatures down to regain board control.
Hunter decks I haven't tested against but I imagine it being tough. Stealth and Ambush work around hero armor/weapons as they can't attack or defend.
Love to hear your thoughts, thanks.
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