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Face-Down
I may have missed one but if I remember correctly there's only two "Face-Down" cards, both of which affect the next played enemy ally in a negative fashion (killed/exhausted X2), I would really like to see some new "Face-downs" with some fairly different effects so the opponent doesn't automatically know to play a weaker card they can spare to lose.
Edit: Just realized this would probably be more appropriate in the "Card Ideas" thread...... >.>
Last edited by canstriff; 09-13-2011 at 04:12 AM.
Reason: wrong thread
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Senior Member
Feedback and Suggestions is fine. If you had specific card suggestions, you'll want to post it in the Card Discussions forum instead.
As for your suggestion, we'll have more trap cards in the second set; the class ability cards have already been finalized for the first set.
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