I've put together a 33 card Gravebone deck that's been extremely fun to play, and is dangerously strong late game.
Basic strategy is that the deck consists of bigger allies to start rushing the board late game, and has DD cards to control the board while you build resources. Gargoyles are used as an earlier ally that's hard to kill so it distracts while you keep building resources. Gargs also act as resource filler later in the game.
You should pretty much never have allies in your graveyard between Gravebone natural and Shadow Knight. Your draw is also fairly strong with Research in play and Bellas in the deck to pump cards, plus Grave's natural and Shadow Knight constantly returning your friends. All the extra researches are resource fodder unless you suspect it will get priest'd or shrieked.
Typical game for me involves getting beat up at the start, and then just completely wrecking end game.
1 x Gravebone
4 x Infernal Gargoyle (earliest creature, more to hopefully get them sooner to distract)
3 x Plasma Behemoth (always amazing if they survive the exhaustion phase, or late late game can be brought in to insta-nuke)
3 x Belladonna (hard hitting, card drawing, not caring if she gets killed)
3 x Shadow Knight (great way to necro all your dead friends and hits like a truck)
4 x Fireball (board control first, hero DD if you're already dominating)
4 x Lightning Strike (board control card)
4 x Research (early turn card, end game resource dump for more cards, sac for easy resources once already in play)
2 x Portal (bring out the big guns and start unloading)
3 x Shriek (always handy)
2 x Snow Sapphire (has saved my life against Gwen, easy sac in most other cases)
Have been having great success with this deck so far. Haven't had as much time with it as I'd like to definitively say it's amazing, but I can easily say it's been incredibly fun.
Wanted to spread a little Gravebone love and get some feedback on potential enhancements.
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