Overview of card-draw cards
The following are all the cards in 1.27 that allow you to draw cards. Indicated is whether their drawing effect is one time only or continuous, and the maximum amount of cards you will be able to draw off them. Excluded are cards like Earthen Protector that bring things back to the board, but not to your hand. Throughout, cards marked with an asterisk (*) let you recurse cards from the graveyard rather than draw from your library.
Heroes
-Serena Thoughtripper - continuous - up to 1 card per turn
-Majiya - continuous - 1 card per two turns
-Gravebone* - continuous - up to 1 card per two turns
Allies
-Lily Rosecult* - one time - 1 card
-Tainted Oracle - one time - 2 cards
-Belladonna - one time - 1 card
-Shadow Knight* - one time - 1 card
Abilities
-Blood Frenzy - continuous - 1 card per turn
-Research - continuous - 1 card per turn
-Surprise Attack - one time - up to 7 cards
-Reconnaissance - one time - 1 card
-Ill-Gotten Gains - continuous - up to 7 cards per turn
-Transference - one time - 1 card
-Campfire Stories - one time - 1 card
-Here be Monsters - one time - 1 card
-Bazaar - continuous - 1 card per turn
-Bad Santa - one time - 3 cards
Items
-Night Prowler - continuous - up to 2 cards per turn (with Rapid Fire equipped)
-Wrath of the Forest - continuous - up to 7 cards per turn
-Gravedigger’s Cloak - continuous - 1 card per 3 turns
-Cobraskin Wraps - one time - 1 card
-Dimension Ripper - continuous - (theoretically) up to 7 cards per turn
-Wizent’s Staff - continuous - 1 card per turn
Introduction
The majority of the cards in the above list, I believe, are among the better cards in SE, for the mere fact that they allow you to cycle through your library faster. Generally, the most problematic scenario you can encounter in this (and any) TCG, is running out of cards. Not having cards in your hand means you cannot respond to the things your opponent does, gives your opponent inevitability, and will likely lose you the game, quickly. This couples back to the card advantage principle. Therefore, cards that let you draw, or deny your opponents their draw are among the most powerful and are auto-includes in most decks. Even more preferable are cards that do both, like Night Prowler.
Cantrips
Cantrips are cards that immediately replace themselves in your hand when they are played. (“When [card] comes into play, draw a card.”) The following cards in SE are cantrips:
-Lily Rosecult*
-Belladonna
-Shadow Knight*
-Reconnaissance
-Transference**
-Campfire Stories
-Here be Monsters
-Cobraskin Wraps
Normally, when you cast a spell, the cost of that spell is (a) the resources you pay, and (b) the card itself. (If this does not make sense to you, you can read about card advantage here.) So, cantrips are spells that have a discounted cost compared to normal cards, which is why e.g. Belladonna and Shadow Knight are powerful, and popular cards. The cards marked with an asterisk (*) have the added bonus that the card comes from your graveyard, and that through timing of your play, you can manipulate what you actually draw, making them more powerful. Transference (**) is an oddball in the list since it gives you 1 of your opponent’s cards. This adds an element of chance--the hope is of course that you draw 1 of your opponent’s key pieces, crippling their play, but you may also end up with an utterly useless card. The more you are able to put your opponent’s cards to use in your own deck, the better cards like Transference are. Other cards, like Campfire Stories and Here be Monsters, are not worth their cost in the current metagame, because their impact on the game is too small. Development added the cantrip to these cards to somewhat fix them by a price reduction.
Cards that allow you to draw, and give card advantage
The definition of card advantage that I use: "A card gives you card advantage if it nets you more cards than you expend. The following cards can give card advantage."
-Serena Thoughtripper
-Majiya
-Gravebone*
-Tainted Oracle
-Blood Frenzy
-Research
-Surprise Attack
-Ill-Gotten Gains
-Bazaar**
-Bad Santa**
-Night Prowler
-Wrath of the Forest
-Gravedigger’s Cloak
-Dimension Ripper**
-Wizent’s Staff
Surprise Attack and Bad Santa are currently the only cards that are guaranteed to provide you with immediate card advantage, provided they are correctly timed when played. Surprise Attack of course only gives card advantage if your opponent has at least 2 allies on the field. Bad Santa will let you draw extra cards, but will only actually provide card advantage when your opponent is already holding 6 or 7 cards.
For all others, certain conditions need to be met or a certain cost needs to be paid for the card advantage. E.g., you may have to save up shadow energy (the heroes), pay a life every turn (Blood Frenzy), expend resources (Research), or wait for specific play situations (e.g., Ill-Gotten Gains, Night Prowler, Dimension Ripper). What is stated above for Bad Santa also applies to Bazaar and Dimension Ripper, and all three are therefore indicated with **. To Dimension Ripper, in addition the above explained for Transference also applies.
Night Prowler is very powerful, because when you attack with it, you instantly have 2 cards advantage (you gain 1, your opponent loses 1), and you may be able to have it stick and repeat your mischief the next turn. This makes Night Prowler a game changing card when timed well.
Please note that others often use a different definition for card advantage, where it means that you simply draw more cards than your opponent. Under this definition, all cantrip cards would also give you card advantage. Also see the 4th post, below, by sweetgab for more on this.
The best drawing engines
So now that we have done some analysis, on to the beef of this article--which ones are the most powerful drawing engines? This is of course to some extent subjective, but for me, an outstanding drawing engine must meet these conditions:
-low casting cost
-provide card advantage
-any conditions must be easy to meet
-either a lasting effect or very large immediate effect
The cards that I believe meet these conditions are:
-Majiya
-Gravebone
-Blood Frenzy
-Surprise Attack
-Night Prowler
-Wizent’s Staff
The only surprise in here is probably Surprise Attack. (What’s in a name?) I believe this may become a powerful card in the new meta, that will likely be crawling with weenie decks.
The three cantripping allies (Lily Rosecult, Belladonna, Shadow Knight) are also very powerful cards, in my opinion.
I suggest you continue to read here, in this article by kamman13.
This and other articles are also available on gondorian.com.
Please leave corrections or comments and ask questions if you have any!
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