Since the first live server launch, Shadow Era has gone through some alterations in its gameplay (card effects, card abilities, rules, etc.).
Based on my experience, getting familiar with the history really helps getting a grasp of what the other players are talking about and understand how the game is played.
Here are a few things that might help new players understand the game. (It may not be a complete guide, but I hope it gives you some kind of simple reference for beginners.)
Edited to 1.27
Key Terms in Battle
Here are some terms used in battles in effect of certain cards or abilities that are possibly not yet explained in FAQ (senior members, please CMIIW):
- Exhausted An exhausted ally or hero cannot attack or activate its ability (Assassination). Allies come in to play exhausted and will be readied on the next turn. More details on that here.
- Stealth An ally or hero with stealth cannot be attacked (Erika Shadowhunter, Nightshade)
- Ambush An ally's attack with ambush cannot be defended (Dirk Saber, Nightshade)
- Stoned A stoned ally cannot defend when attacked (Medusil's ability)
- Frozen A frozen ally or hero cannot attack or defend noractivate its ability (Freeze, Voice of Winter, Snow Sapphire)
- Webbed A webbed ally cannot attack or defend nor activate its ability (Clinging Web)
- Netted A netted ally is exhausted (Net Trap)
- Stoneskin Damage to hero or ally is reduced by 1 (Infernal Gargoyle)
- Poisoned A poisoned ally or hero receives 1 damage each turn (Sorcerous Poison, Poison Gas)
- Set on Fire An ally or hero set on fire receives 1 damage each turn (Engulfing Flames, Wrath of Summer)
There are certain abilities that are self explanatory. I have only mentioned conditions that possibly have no explanation on the cards.Change of Effects
Protector
- prior to 1.26 "enemies cannot attack your other allies or heroes"
- 1.26 "allies without protector cannot be targeted"Continued in next post.Change of Card Abilities
As mentioned in my intro, there have been many changes to card abilities/description. I have done some research (I mostly googled ) and could not get any further than 1.23.
I got the descriptions from shadowerawiki.com and assumed that it was still 1.23 since the abilities had a major difference from 1.24 where hero abilities had some significant changes based on Kyle's Change Log (see below).
So, I will use the descriptions from the wiki as a base to describe the changes made to the cards' abilities. And also, I will only be listing cards that have been changed. Unchanged cards will be left out of the list and the most recent update is still used in 1.27.
Here goes..
Note:
HP: Health Points
Atk: Attack
Def: Defense
Dur: Durability
CC: Casting Cost
Desc: Description
Heroes (HP/Desc.)
Amber Rain (Human Warrior)
- 1.23 30/Dual Wield: Amber Rain can equip 2 weapons
- 1.24 30/Amber Rain does double damage when attacking
- 1.25 30/Amber Rain does +2 damage when attacking
Victor Heartstrike (Human Hunter)
- 1.23 28/Victor Heartstrike does +2 damage with a bow
- 1.24 28/Victor Heartstrike does +1 damage with a bow
Gwenneth Truesight (Human Hunter)
- 1.23 28/Gwenneth Truesight does double damage with a against exhausted opponents
- 1.24 28/Gwenneth Truesight does double damage when attacking
- 1.25 28/Gwenneth Truesight does +2 damage when attacking
Eladwen Frostmire (Human Mage)
- 1.23 26/3SE: Ice shard deals 4 damage to target ally
- 1.24 26/4SE: Ice shard deals 4 damage to target ally
Jericho Spellbane (Human Mage)
- 1.23 26/3SE: Remove all attached effects from target
- 1.25 26/2SE: Remove all attached effects from targetAllies (CC/Atk/HP/Desc.)
Jasmine Rosecult (Human Ally)
- 1.23 3/3/4/3: Target opponent is distracted and cannot attack next turn
- 1.25 3/3/4/2: Target ally is distracted and cannot attack until the end of their next turn
Dirk Saber (Human Ally)
- 1.23 4/2/3/Ambush: opponent cannot defend Dirk's attacks
- 1.25 3/2/2/Attacks by Dirk cannot be defended
Sandra Trueblade (Human Ally)
- 1.23 4/2/3/When Sandra enters play, destroy an enemy resource
- 1.25 4/2/3/When Sandra enters play, destroy an enemy resource if they have more resources than you
Blake Windrunner (Human Ally)
- 1.23 2/3/2/-
- 1.25 2/3/1/-
Raven Wildheart (Human Ally)
- 1.23 5/3/6/Targets damaged by Raven are reduced to 0 attack
- 1.27 5/3/6/When an ally is damaged by Raven their base attack is reduced to 0
Aeon Stormcaller (Human Ally)
- 1.23 6/4/8/Protector: Enemies cannot attack your other allies or hero
- 1.25 6/3/8/Protector: Enemies cannot attack your other allies or hero
- 1.26 6/3/8/Protector: Allies without Protector cannot be targeted
Deathbone (Shadow Ally)
- 1.23 4/2/2/Deathbone's killer receives 3 damage
- 1.25 3/2/2/Deathbone's killer receives 2 damage
Medusil (Shadow Ally)
- 1.23 3/3/3/3: Target is paralysed and cannot defend this turn
- 1.25 3/3/4/1: Target ally is stoned and cannot defend until the end of your turn
Pack Wolf (Wulven Ally)
- 1.23 3/2/3/Pack Wolf gains +1 attack for every other Pack Wolf in play
- 1.26 2/2/3/Pack Wolf gains +1 attack for every other Pack Wolf in playSpells (CC/Desc.)
Crippling Blow (Warrior Ability)
- 1.23 Ongoing: target ally is reduced to 0 base attack
- 1.27 Ongoing: target ally has a maximum attack of 0
Shield Bash (Warrior Ability)
- 1.23 1/Your hero must have a shield equipped. Target takes 3 damages
- 1.24 3/Target ally takes 3 damage
Freeze (Mage Ability)
- 1.23 4/Target enemy ally cannot attack or defend for 3 turns
- 1.25 3/Target enemy ally cannot attack or defend for 3 turns
Portal (Mage Ability)
- 1.23 4/Ongoing: Allies you summon can attack immediately
- 1.24 4/Ongoing: Allies you summon for the next 3 turns can attack immediately
Clinging Web (Mage Ability)
- 1.23 3/Target enemy ally cannot attack or defend for 2 turns
- 1.25 2/Target enemy ally cannot attack or defend for 2 turns
Poison Arrow (HunterAbility)
- 1.23 3/Ongoing: Target ally suffers 2 damage per turn
- 1.25 2/Ongoing: Target ally suffers 2 damage per turn
Flaming Arrow (HunterAbility)
- 1.23 3/Ongoing: Target ally suffers 2 damage per turn
- 1.25 2/Ongoing: Target ally suffers 2 damage per turn
Careful Planning (Hunter Ability)
- 1.23 3/Ongoing: You can view the top card of your deck
- 1.25 1/Ongoing: You can view the top card of your deck
Tracking (Hunter Ability)
- 1.23 4/Ongoing: You can view your opponent's hand
- 1.25 3/Ongoing: You can view your opponent's hand
Ice Storm (Priest Ability)
- 1.23 4/All enemy allies receive 2 damage
- 1.25 3/All enemy allies receive 2 damage
Curse (Priest Ability)
- 1.23 2/Target ally gets -2 attack until your next turn
- 1.25 3/Ongoing: Enemy allies have -1 attack
Energy Discharge (Elemental Ability)
- 1.23 5/All enemy allies are killed, and your hero takes 5 damage
- 1.25 5/Sacrifice an ally. All enemy allies are killed, and your hero takes 5 damage
Transference (Elemental Ability)
- 1.23 3/Place a random card from your opponent's hand into your own hand
- 1.25 3/Draw a card from your opponent's deck
Mind Control (Elemental Ability)
- 1.23 5/You gain control of target enemy ally
- 1.25 5/You gain control of target ally until the end of your next turn
- 1.26 5/Target ally attacks enemy hero and then is killed
Eternal Renewal (Elemental Ability)
- 1.23 5/Shuffle the cards in your graveyard back into your deck
- 1.26 5/Shuffle the cards in your graveyard back into your deck. Remove Eternal Renewal from the game.
Campfire Stories (Human Ability)
- 1.23 2/All your allies heal 2 damage and are exhausted
- 1.25 2/All your allies heal 2 damage. Draw a card
Here Be Monsters (Shadow Abilty)
- 1.23 3/Destroy target enemy resource
- 1.25 3/Destroy an enemy resource if they have more resources than you. Draw a card
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