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Can this card avoid both damages made by attack of the enemy allies and hero weapons, and direct demages such as Mage's Fireball, or Elemental hero Zaladar's ability?
If so, I still fill it is useless, and rarely see anyone would put it into the deck.
Maybe cost 4 or still 3 and last the effect until the start of your next turn, then you can both stall and earn a little time to attcak at next turn, otherwise it makes not so much difference with the Rain Delay, which is essentially the neutral ability.
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