Guardian of the Font
3 CC
Human Ally
1/5
Whenever any player draws a card, their hero takes 1 damage. There is no hand size limit.
Rumors place the mythic Font of Knowledge in the Daneju Desert, guarded by a shadowed order. No one has ever returned to confirm this.
Or
Guardian of the Font
4 CC
Warrior, Priest Class
Armor
4Dur/3Def
Whenever any player draws a card, their hero takes 2 damage. There is no hand size limit.
Rumors place the mythic Font of Knowledge in the Daneju Desert, guarded by a shadowed order. No one has ever returned to confirm this.
Guardian of the Font
4 CC
Warrior, Priest Class
Armor
4Dur/3Def
Whenever any player draws a card after their first, their hero takes 2 damage. There is no hand size limit.
Rumors place the mythic Font of Knowledge in the Daneju Desert, guarded by a shadowed order. No one has ever returned to confirm this.
Guardian of the Font
3 CC
Human Ally
1/5
Whenever any player draws a card in addition to their first, their hero takes 1 damage. There is no hand size limit.
Rumors place the mythic Font of Knowledge in the Daneju Desert, guarded by a shadowed order. No one has ever returned to confirm this.
As a veteran of Magic, I am quite aware that one of the most powerful mechanics in a TCG is card draw. Card draw for mages is rampant. I thought that a card like this would create some interesting strategic situations. Obviously, it would need play-testing, and this is only the initial idea.
As a Majiya player, I know this will be unpopular among my compatriots, but I think there needs to be a counter to strong card draw.
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