I'm sure time will tell. When the bugs are ironed out in 1.271 we'll all run him, and he'll be unique, and he'll get dumped for Gargoyle and Medusil. If I had a hat, I'd say "if I'm wrong, I'll eat my hat" but alas, I have no hat.
Giving ALL allies a +1 attack like our other unique is worth a lot more T3-5 than 2 damage a turn. I can see he may have some uses, but as a unique, meh.
Heh. Yeah. It's funny what a different perspective you can have on him depending on the class you play. I took one look at him and immediately thought my struggling Rogue deck was now in real trouble with all Shadow classes. Others see something that can be handled easily with a lightning (+snake) or fireball.
Oh Jeez. I forgot to mention he is also immune to Crippling Blow, Raven, Curse and those attack modifying cards... It really makes my head spin how powerful that ally really is.
Last edited by mongobo; 08-03-2011 at 06:41 PM.
"The race for quality has no finish line." -SPDIII
Too weak. Make him a 1/4 leave everything else the same and he will be a competitive choice for each deck, based on playstyle. As it stands he is crappy Medusil, he's even worse than Keldor. Keldor can swing for 6 on turn 4, Medusil can swing for 5 (both of these cases including just a single Hellsteed) whereas Death Mage is just pew pewing for 2, my my that is staggeringly powerful. May my enemies tremble in fear of him. At 1/4, he deals 3 base with a Hellsteed out, then 2 from his pulse. That's 5 and puts him on level with Medusil. Her petrification ability is just a variable of his 1 instant dd and versatile attack. At this point it's a selection based on which compliment your deck more and not being forced to just go with Medusil because it outclasses Death Mage :/. Card has amazing art and an interesting ability, I don't want to see it go to waste
I think he would be a powerful ally but most decks would be able to handle him. Remember also that when attacking him he doesn't defend at all. I can imagine him being a real problem for rogues but I don't think keeping him as unique just because a certain hero class would have problems with him is enough to warrant that.
I guess time and testing will tell what he should be. Hopefully when the bug fixes come on the test server, we can test him out initially as not unique just so we can see if we need to limit him. As it is, though, he's got several bugs that makes near unplayable.
Aldon because he would be OP if you can put 4 of him on board and his effect stacks.
Deathmage because ... I'm not certain he should be unique.
Hands up if Mongobo is CalmDown's alt account....
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