A1's man without qualities - Evolution in theory.
My cards ideas: for mages, for others
Songs about Wulven by: TV on the Radio, Babel, Warren Zevon
However much one kind of longs to see the actors in war outdo each other in cunning activity, finesse, and stratagem, still one has to admit that these qualities show themselves but little in history and have rarely been able to emerge from amongst the mass of relations and circumstances.
The reason for this is obvious enough: Strategy knows no other activity than the arrangement of combats with the measures which relate to it. It doesn't know, like ordinary life, actions that consist of mere words, i.e. expressions, declarations, etc. But these, which are inexpensive, are what the crafty one prefers to deceive with.
This sober truth is always felt through and through by the actor in war and therefore he ceases to fancy a game of shrewd agility. Necessity presses so hard into immediate action that there is no room left for it. In a word, the pieces on the strategical chessboard lack the mobility that is the element of stratagem and cunning. - CvC, On War
lol... I even quoted you, just to make sure you couldn't edit it....
No. For every turn that Hellsteed is in play, the first ally to attack gets a +2 bonus on that attack. So if he doesn't die, the bonus is applied to the first ally that attacks the second turn...
Did anyone confirm if this is stackable? I can't remember...
Yes it's stackable. Very stackable
Signature for rent.
You mean third.
That sorcerer thing is an unique too.
How come I've been screaming OP but nobody noticed until just now mattog figures out what I already did a couple pages back?
Signature for rent.
Guild Member: Enlisted to Endure <E2E>For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
-------------------------------------------------------------------------------Twitter: @N3rd4Christ | Skype: N3rd4Christ
>>>>> My Trade Thread <<<<<
Turn 1 - Spark
Turn 2 - Spark + Hellsteed (attack for 4) - byebye whatever your opponent dropped
Turn 3 - Hellsteed + Extra Sharp (attack for 8 & attack for 2) - byebye Gargoyles/begin the hero beating
Turn 4 - Shard of Power/Bloodlust (attack for 8 & attack for 4)
Turn 5 - Zaladar Ability + Plasma Behemoth...
Me likey...
From now on arcane burst and ice storm would be freaking important..
-Doctor of Philosophy, A1 Alliance - Evolution in theory
Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta
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Zaladar - ZTC 3.0: The Feedbomb Dynamo <-- An iconic deck in Shadow Era history - SE v1.5
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