Close

Page 8 of 8 FirstFirst ... 678
Results 71 to 77 of 77
  1. #71
    Senior Member
    Join Date
    Jun 2011
    Location
    Hong Kong
    Posts
    103
    Tournaments Joined
    0
    Tournaments Won
    0
    Very interesting card... Direct damage is very powerful - especially at zero cost...

    However he suffers the same draw back as dirk -- meaning he gets slaughtered the moment he hits the board...

    With 4 health, it takes more than 1 hit to die with 1-3 cc allies... well, ok, except keldor... however with 0 attack, then they just gang up to him with impunity since he can't retaliate anyway. At least he takes out 1 blake (without TKP) when he comes in...

    However i have to say its very in keeping with the shadow theme of direct damage (i.e. mini plasma beast) as with the human theme of bumping up attack, and for that i like it a lot.

    Would really love to test it, too bad SE doesn't have a linux version. Will check the threads if there were announcements of SE test environment on android...

  2. #72
    Junior Member
    Join Date
    Aug 2011
    Posts
    5
    Tournaments Joined
    0
    Tournaments Won
    0
    Maybe +2 attack while defending?

  3. #73
    Member
    Join Date
    Aug 2011
    Posts
    90
    Tournaments Joined
    0
    Tournaments Won
    0
    In 1.27, Logan will like this!

  4. #74
    Member Gavrin's Avatar
    Join Date
    Aug 2011
    Location
    Philippines
    Posts
    57
    Tournaments Joined
    0
    Tournaments Won
    0
    I'd support raising the attack to 1 = 1/4 so he'll be decent compared to other 3 drops. The unique trait is already enough to keep him from flooding the board

  5. #75
    Senior Member razcrux's Avatar
    Join Date
    Jul 2011
    Posts
    2,458
    Tournaments Joined
    0
    Tournaments Won
    0
    I'd make him 0/4 but give him +1 attack when defending; but at that point, why bother? That 1-point isn't going to be world-changing. If you want him to "sruvive" it would mean 0/5 but then he would become too powerful... he's probably fine at 0-4

    This guy is meant to either suck-up an opponents turn dealing with him, or he's meant to live with protection from things like Warrior Training or Valiant Defender; sometimes that 1-damage is all you need to reverse a situation...

  6. #76
    Senior Member NachyoChez's Avatar
    Join Date
    Jun 2011
    Location
    Lynnwood, WA
    Posts
    1,857
    Tournaments Joined
    5
    Tournaments Won
    0
    The ONLY thing on this card I would change is 'unique'. He works very very well in a control deck, and would be a godsend to a portal deck. He may die relatively easily, but he has to be killed or he'll win games.

    Either remove unique boost to 5 health. Either way, running him.

  7. #77
    Senior Member CodeDomination's Avatar
    Join Date
    May 2011
    Posts
    1,947
    Tournaments Joined
    0
    Tournaments Won
    0
    While I don't like having uniques in general, it is the best system we have ATM. I don't think FM needs a buff to HP. If he does get a buff, it would have to be +1 attack.
    Coder of the Night -- A1 : Evolution in Theory

    Member of the Player's Focus Group 1

    My Decks:
    -------------

    My Articles:
    My Strategy articles compilation

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •