My original goal was to bring a Rogue deck from a 0 rating to a 200 rating. Not only have I achieved this, but I've also created a competitive Rogue deck that consistently defeats mages. Nothing pisses me off more than people who play the same mindless 30 card mage and Gwen decks. That's why nothing is more satisfying then to beat those players with a hero that most people think can't compete with top players. This deck may not look effective on paper, but with the deck below, I'm 12/14 and brought my rating from 190 to 200.
1x Lance
4x Jasmine
4x Blake
4x Raven
4x Aldon
3x Aeon
3x Nightshade
3x Assassination
4x Reconnaissance
Total: 30 Cards
22 Allies
7 Items
Strategy and Reasoning:
The overall strategy for this deck is to play allies which are durable. The overwhelming onslaught of high health allies defies fire balls, arcane bursts, and Nishaven's ability without fail. Using Lance's ability, board control is easily established, and then it's just steady damage against the other hero.
A typical game starts as:
Turn 1: Sac an Assassination, Recon or Nightshade.
Turn 2: Play Blake, or if no Blake, Nightshade. If going second, play Blake and use Lance's ability.
Turn 3: Play Jasmine if going first, or Aldon if there is a 4 health enemy ally on board. This gives Blake 4 attack which can keep your board control.
Turn 4: Play either Aldon if not already, if already played, another Jasmine.
Turn 5: Play Raven.
Turn 6: Play Aeon.
Jasmine: I rarely use her for her ability, more so for the cheap 3cc. With Aldon, a 4 attack with 4 health for 3cc is a steal, and once 6 resources are built up, playing 2 Jasmines can be a game changer.
Blake: Need to have 4, because he needs to be played on turn 2. With Lance's ability, he can be played whether or not you go first. This way, he can easily give you board control by turn 3. Unless Aeon is in play, he is usually sac'd later on.
Raven: Absolutely need 4 Ravens. This deck is built around her and Aeon. Not only is her ability amazing, but at 6 health she is able to withstand supernova, Nishaven's ability, fireballs, arcane bursts, Zaladar's ability, you name it, it won't kill her. The 5cc is well worth what she does for this deck.
Aeon: Because of the fact that he takes all burn cards, he is essential. As soon as you can play him, do it. Just like Raven, he can survive many things. So once he and Raven are in play together, you can essentially chalk up the win.
Nightshade: More of an annoyance/distraction to the opponent then anything, he usually gets sac'd. However, he's not terrible if Aldon is in play.
Assassination: Very rewarding to exhaust a Nightshade and kill a Plasma. I keep this in here because in middle gameplay it comes in handy. But, in early gameplay it usually gets sac'd.
Recon: Useful in mid-game, but gets sac'd early on just like Assassination.
Overall, items are rarely used in this deck. For some reason, the volume of allies is very effective. I can't fully explain how effective this is, so try it and give me some feedback.
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