Name - Necro Resurrection Rod
Casting Cost - 3
Attack - 1
Durability - can be used every 3 turns
Effect - (pay 3) Resurrect target ally. Its owner receives damage equal to its cost.
Flavor Text - The rod is summoned, but at what price?
Name - Necro Resurrection Rod
Casting Cost - 3
Attack - 1
Durability - can be used every 3 turns
Effect - (pay 3) Resurrect target ally. Its owner receives damage equal to its cost.
Flavor Text - The rod is summoned, but at what price?
Name: Divine Staff
Class: Priest
Casting Cost: 5
Attack: 2
Durability: 2
Effect: This weapon cannot be destroyed.
Flavor Text: "Holy S..."
Name: Rod of Wonders
Casting Cost: 5
Attack: 1
Durability: 3
Effect: Randomly heals 3 points, draw 2 cards or gets 1 resource at the start of your turn.
Flavor Text: "Life is full of wonders..."
NAME: Aelas Sceptre
Casting Cost : 3
Attack: 2
Durability: 5
Effect: Each time the weapon does damage you lose your 2 cards from your deck to graveyard
Flavor Text: The price of ones self beliefs in battle are costly sometimes.
Name: Staff of Resistance
Cost: 5
Attack: 0
Durability: 2
Effect: Hero and allies are immune from anything other than physical attacks.
Flavor: Sticks and stones may hurt my bones but...
Casting cost: 4
Damage: 1
Durability: 4
Effect: Mage spells cost 1 less resource when hero equips this weapon.
Flavor: "I shall cast all of thy elements at once upon you"
Lol now that I have seen this card in action I can say for certainty that this game is rigged towards imbalance and bias towards staff users. How can you get to draw 1 extra card EVERY turn? This card makes Majiya obsolete as a hero. What was going on when this was the decided card? No disrespect towards the creator.
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