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Senior Member
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I was going to berate your choices in allies, but nice description. I would actually go against my mantra and remove all medusil for Keldor and PB needs to be at 4x.
Other then that, solid
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Senior Member
Yeap,finally changed x2 medusil for x4 keldor and x3 bp(i believe x4 too much for me))) dont know why i havent done it earlier, they just were so cute=)
I played 30 card deck too, just tired of it because it is all the same)) 40 card decks more various and interesting to play(but a little bit expensive, yea))
+ for 30 card is that you get blood frenzy almost 100% in your hand, - is that sometimes you feel lack of cards, playing against elementalis for example.
What about smashing blow - right now i played a lot of games and didnt need it because i usually destroy items with my allies and my ability points are enough. But if ill find out some item destraction need i would prefer shrienk beacause it is 1 cost only and we are not depend on high resourses + we use jewelery dream. Try out chimera and say how it is=) but it seems to me playing against mage you wont be able to use its ability so it isnt need at all then. I liked chimera with life infusion)) Snakes are great against 3 atk and 1 xp or sparks(!) ally and its a good resourse material and also nice combo with bloodlust, as you see a lot of pluses what cant be said about brutals in this case.
Last edited by Dima; 07-18-2011 at 03:54 PM.
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Senior Member
Not bad, pretty similar to my 40-card Ter Adun build. Here's my thoughts tho:
1. dump the Bad Santas -- no warrior deck should ever have them, we have access to about the best draw engine ever, your only weakness is against Jericho (we're pretty much screwed when it comes to Priests). Bad Santas make you waste a turn early and draw cards for your opponent. IMO they really only fit a sup-speed deck (Elemental Spark/Snake type) or a deck that can't draw on their own (Hunter). And you don't need blood frenzy on turn 2 anyway, you pretty much have a full hand -- you need it around turn 4 or 5 (probably after you cast and use JD, if you go that sword route).
2. I still don't like snakes, I use Brute, they work way better for me.
3. I know there's good synergy with Jeweler's Dream, but man it's so weak. I use Berserker's edge, just for some add'l power to take out fatties if needed. Tough call, both work good.
If they make his SE cost 3 he'll be a lot better -- hope they buff that. Blowing up 2 items in 11 turns just doesn't cut it for a viable enough ability to be able to run significantly less Shrieks and/or Smashing Blows (I use 3 instead of 4.)
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Senior Member
1) I usually use bad santas on t2 if i dont have frenzy just to fill hand and i dont have problems with weak unit thanks to defender and cripping blow but maybe you are right. I just used to play with good draw at the start and believe that t1 snake t2 frenzy t3 unit t4 sword+ defender\cripping\keldor better than brutalis on t2 but it is not maybe really important. All in all i need santa against jericho, its kinda a tough battle i get pleasure from if i win or close to win), you understand))
2) talking about bersekers edge, to be honest a havent tried it yet cause believe that it should go with dual shield and it is better for amber, but maybe when ill have some extra money ill try it and change 3 santa for 3 bers edge
If it is just for extra dmg on t7-9 i usually can deal 20+ or even 30+ dmg with allies so bers edge is very disputable=)
3) i havent had need in extra item destraction as ive said, i am enough with allies=)
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Senior Member
1. Yes, beating Jericho isn't often, but feels great :-)
2. I really don't have a preference which sword -- they're both good, they're both used just for allies, really. I just chose BE because it can take out some bigger creatures easier. They're pretty much a defensive tool for Ter -- I got overrun once by weenies w/o a sword and just needed some sword out to defend myself, and they had more than 1 Def, so I chose BE. JD might be a better fit though anyway, just for resource reason and it's quicker to cast. Either way, at least one or the other is needed :-)
3. It just sucks to go against Gwen, blow up her first bow at turn 4, and then she drops one in turn 5, and still has like 2 in her hand. If you don't have a few Shrieks or something handy yur toast. Jericho's ability only costs 2 and is similar in nature to Ter's... I think Ter's still needs to be buffed to 3 to make it more balanced.
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Senior Member
2. if you have problems with dfending after all your creatures are killed with supernova for example, maybe mountblade would fit much better cause in theory you can deal like at least 4 dmg 3-4 times(dont remember its charge)
3. lol, never use your ability on beetle bow! Just deal dmg to gwen as usuall especially good infernal gargoyle) and when gwen make a creature just cast a creeping blow) thats all, than blow up soul seeker only, and then you will just have too much allies she even doesnt know who to shoot first)) Dont be afraid of 4 bow.... easily killed without shrienks....
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