Ok, here comes the heavy stuff. Ready?
If I go second and my opponent casts a
Blake on his second turn, I do not summon Medusil/Keldor. I summon Gargoyle. The Gargoyles will not fall to the
Blake/Aldon combo. If I do not have Gargoyle, no problem, I drop a
Chimera on turn 4.
Anyway, the
Blake/Aldon combo is weak against this deck.
Zaladar's ability will kill off
Blake and weaken
Aldon to 1 life.
Puwen/
Jasmine is a little complicated - but once again,
Zaladar's ability will more or less take care of it.
Bad Santa - DO NOT cast them on turn 2!!!
I will sac them if I have them early. Their purpose is for late game. For example, cast
Bad Santa on turn 7, draw 3, and cast a Ripper/Plasma on the SAME TURN. Hence the Ripper can be used on the same turn or the Plasma can be used on the next turn.
Or on turn 5, if I have no allies.
Bad Santa would draw me 3 cards (high chance of drawing a 3cc ally) and cast it on the SAME TURN.
Regarding
Bad Wolf, just to clarify, there is no
Bad Wolf in the deck. It's weaker when used in a Board Control deck like this one. Medusil and
Keldor and Gargolye can control the board better.
To answer your queries more accurately regarding the game play/allies, 2 cards must be discussed.
Mind Control and Plasma.
Mind Control - one of the crucial cards in the deck. T5 is the crucial turning point. If your opponnent went first, at turn 5, he can cast
Raven or Plasma. On your turn, you must cast
Mind Control and that completely changes the game tide.
Which is why this deck is 30 c. not 40. I must draw
Mind Control early. Do not use MC on weenies, unless it will change the game tide for you. Save it for the fatties.
Plasma - Another crucial aspect. I want to have all 4 in the deck. I will not have only 3, it's not enough. Why? It's another game changer and deals the MOST amount of damage to my opponent. I will try to cast it out as early as I can.
For example, if I have 3 allies in my hand on turn 5 that I can summon, Plasma is the only choice. Once it is out, the opponent cannot cast out any other ally, except
Aeon. Anything else will be blasted to bits.
What about
Aeon then? That's the part why I wanted Ripper in this deck. I am not saying that its automatically the best choice. But if my oppoment plays
Aeon and I have Plasma, the Ripper deals the crucial 1 damage needed to kill off
Aeon. (Ripper = 2 damage, Plasma = 7 damage to
Aeon, killing off Aeon, DO NOT let Plasma take the 3 damage from Aeon)
Ok, play on and let me know if you run into other issues!
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