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Senior Member
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Senior Member
I have just started a similar style. Focusing a deck around rushing to Night Prowler to keep an enemy pinned and without cards. I'm starting from the extreme and working my way back to see what works. I started testing with no allies (aside from beetle demon), and I also tested with human hunters to include retreat for early delays, and late ally steels or beetle returns which didn't work nearly as well as Banebows ability to ward off early ambushes. I'm currently at the stage of including 3 Brutalis to help chip away at the early board when needed to allow night prowler to come out and play. The extreme deck relies almost entirely on the cards you can steal to do damage which means I won't fire the weapon weapon otherwise, unless it is finishing off an enemy to gain board control.
I came here also to see what more experienced players have managed to make work to save me some time. My cards and brief strategy for each are below. The deck is by no means complete.
3 x Brutalis (early game to back up ability, later can help chip away durability of armour or weapons)
2 x Poison Arrow
2 x Flaming Arrow
2 x Death Trap (originally started with more but found these tend to come into play mid-late game when they are not as needed)
4 x Into the forest (used for keeping armour, allowing arrows to effect, building shadow energy, and can cause late game dark mages to burn high damage spells as they draw for resources when Night Prowler is in play)
2 x Net Trap
2 x Here Be Monsters (mid to late game only, burn if in opening hand)
2 x Shriek of vengance (saved for armour or weapons only to protect Night Prowler)
1 x Bad Santa (burn early. If drawn while Night Prowler out and board clear/controled can put cards into their hand to steel)
4 x Night Prowler
2 x Guardians Oath (it's durability of 5 is the main reason its in the deck, it also wards off weenie allies that mid game can hit armour)
3 x Beetle Demon Bow (allows earliest setup of Night Prowler, if control of the board is gained his ability is also a better use of saved shadow energy when another bow is in hand)
I'll slowly start to add low cost allies for early board control starting with Deathbone to take down 4 health allies in one hit, or Gargoyles for tanking.
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Senior Member
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