Did anyone of you people ever played rogues? Well, lets go to a very simple scenario, I would be playing
Serena and lets say that my oponent is playing
Jericho, he went first:
He will be playing a very standard
Jericho strat (or at least, its how I used to play)
(name hero: Action, amount of resource, cards in hand)
TURN 1
Jericho: Sacrifice, 1, 5
Serena: Sacrifice, 1, 6
TURN 2
Jericho: Sacrifice - play
Puwen, 0/2, 4
Serena: Sacrifice - play Nightshade (could be
Puwen too), 0/2, 5
TURN 3
Jericho: Sacrifice - play Aldon - Puwen attack
Serena (24/27 HP), 0/3, 3
Serena: Sacrifice - play Aldon -
Nightshade attack
Aldon (2/4 HP), 0/3, 4
TURN 4
Jericho: Sacrifice - play Wizzent - Draw card - Jericho (24/26) attacks
Aldon (3/4) -
Aldon (2/4 HP) kills Aldon -
Puwen attacks Serena (21/27 HP), 0/4, 3
Serena: Sacrifice - play Trowing knife - Attack Aldon (1/4) (could also attack hero to buy card, but Aldon would survive like that and that means a lot more damage) -
Nightshade kills Aldon, 0/4, 3
TURN 5
Jericho: Sacrifice - Draw card - Play
Raven - Jericho (23/26) attacks Serena (20/27) -
Puwen (2/3 - defense) attacks Serena (18/27 HP), 0/5, 3
Serena: Sacrifice - Play
Assassination on
Raven - Serena Attacks Jericho (to buy card - weapon gone) - Play
Nightshade (or Puwen), 0/5, 2
TURN 6
Jericho: Sacrifice - Draw card - Play
Aeon - Jericho attacks Serena (17/27) - Puwen attacks Serena (16/27 HP), 0/6, 3
Serena: Sacrifice - Play
Assassination on
Aeon - Play Aldon -
Nightshade kills Puwen, 0/6, 0
TURN 7
Jericho: Sacrifice - Draw card - Cast Tidal, 2/7, 3
Serena: ........
And now Serena is at 0 cards, so resource wont be getting higher then 6 or she will not play cards, of course she can get buying cards out, but even with that, buying 1 card each turn the odds are against you also: I'll Got Gains is useless now, so is Reconnaissence,
Bazaar/
Bad Santa can be a option but then your oponent will just cast Destroy Weapons or just get more ahead with more resource and more cards in hand..
After this tidal the Jericho player would probably come with a
Aeon/
Raven after that a
Kings Pride, or of course Curse (makes Nightshades useless) or some damage spells, bottom line, its over.
You could say that it's just because Jericho had a 'perfect' draw, but serious, the Puwen/Aldon/Wizent staff opening is very normal for a priest, i did it a LOT when i played Jericho, or else at least the Puwen/Aldon (or Puwen/
Jasmine sometimes)
Of course, you can play a little, use other cards as rogue, but someone please give me a good alternative here to how to win with a rogue deck against Jericho in this situation. (where both kind of get the cards they need/want). With Jericho starting i believe its impossible, with him going second I also think its VERY hard but maybe possible...
I choose Jericho because he is used kind of a lot but isn't as OP against rogues as lets say
Majiya or other mages (because of the damage spells that kills anything).
Now tell me how rogues aren't way to weak? Serious, playing as rogue you feel you are behind and nearly losing the hole game, because you know that one spell or ability can just turn the game completely around and you will lose. While when i used to play Jericho, even sometimes with like 7 HP left (and my oponent nearly full) I knew there was still a chance and i even won some games with big comebacks (tidal+old aeon+kings pride was amazing do to that).
Rogues are weak and the cards don't work well together, serious:
-
Assassin Training: useless for nightshades and makes lance ability half useless too
-
Lay Low: Only a little usefull when you already have lance ability (only protects against spels, but your units also can't attack)
-
Assassination: Only usefull with board control, hard to get as Rogues
- Trowing Knife: Has his use, but its the ONLY weapon for a hero that NEEDS a weapon (Serena), it would be like Gwen only having 1 bow
- Stop, Thief: Usefull card, like it
-
Ill-Gotten Gains: Its only really usefull when you are already in control of the game because that's when you kill lots of allies and destroy items, but the problem is that you normaly need lots of cards when you DONT have the control
-
Mugged!: Nice card, but if you are not in control of the board, useless, you will not kill with the 2 damage (most of the time) you can't hit allies with it (to help get board control back) and the 3 damage you will take fast again if he has board control
- Scorcerous Poison: Only 1 weapon (and not that good) available, so normaly not really worth putting in deck.
As you can see, rogues are usefull, when they are in control of the situation then they can lay down there I'll Got Gains, there weapons and draw a lot of cards, but else they just suck hard...
Fix this, please, or else they will just become another non-played class/heroes
Some ideas for fix:
-
Assassination: Spot an ally to use (so you just must have an ally, not exaust him, so that you can play ally and use at once to get back board control
- I'll Got Gains: 4 cost, specialy as
Lance, you need this sooner, before you are completely out of cards
-
Soul Seeker OR Beetle Bow: Make it a rogue weapon. They need another weapon.
- Laylow: Make all your units not be targeted until start of your next turn - combine better with assassin training. yeah, this may seem OP, but if you play rogue you will see that they need something like this. It still only protect units played that turn (as they already can't attack anyway) but makes your other units don't lose 1 attack turn. Change cost to 4
-
Lance ability: 3 - Target ally can not be targeted until end of turn. This would combine better with the assassin training AND would give some protection against spells, because now you use this to protect your Aldon/
Jasmine on turn 3 and your oponent just fireballs him to his grave anyway.
Of course not all those ideias need to be implemented, but it would be nice to see some of them (specialy a bow for the rogues.. or another good weapon).
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