I took on a small debugging crusade
writing down what the AI does wrong in games.
Here's the list:
- The AI will use poison/fire on an ally who has 1 health and then attack him with an ally anyway.
- Likewise, he will use freeze cards (captured pray, ice, web...) on an ally then attack him with an ally that kills him in one blow.
- Crippling blow and
Captured Prey don't target the strongest ally on table. Once I had Kelador and Snake on table, he decided to do crippling blow on snake :-)
- Once, a Mage committed suicide. He was 5 health and dropped a
Supernova. Ok, he was desparate, but a little too much?
- AI uses rain delay BEFORE attacking with his allies AND/OR uses rain delay when there are no enemy allies.
- Likewise, he will use
Supernova,
Nishaven's speciality and other "kill all" spells before attacking with his allies.
- AI will deploy a 1 health (or low health) ally alone when there are enemy allies on table which can kill him at once (often wastes Windrunners to Snake/
Spark this way).
- He likes to drop ally protection cards (Valiant defender, Night, etc.) when he doesn't deploy any allies in the next 3 turns (probbably didn't even have them in hand?).
- He deploys two protect allies cards together (Valiant defender + Night) on the same turn.
- Likes to drop "Extra sharp" on ally then attack an ally he can kill even without it
This is not just silly, it's also a bug:
- As AI,
Jasmine Rosecut uses her ability on hero :-) didnt happen when I had a weapon, so I cant tell if it has any effect appart from wasting a few resources, but my hero has hearts over him for a turn :-)
Hope this helps.
On a side note, after I've hit level 15-16, the AI suddenly became much more powerful. It was never a challenge levs 5-15, but now he has better cards and is not afraid to use
Supernova
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