I got an idea of making a tactics thread for mages. Tactics, separate from strategy, are the steps by which you reach your long-term strategic goal. I'll list some observations and tactics of mine, which anyone is ofcourse free to dispute and challenge, especial since Im only rated around 210.
Burn tactics
-Playing burn effectively requires some thought. Imo fireballs are meant to go into opposing hero, and should only be played into allies when absolutely forced to do so. That solid 16 points of dmg is wasted anywhere else. Sometimes it is better to take a couple of hits than to instantly destroy every random critter the opponent draws from his sleeve.
-When facing opponents that heal (mainly elementals), try to stockpile your burn cards through the match (read: Fireballs, mostly). Inflict dmg with something else first, using lightning strikes to both hamper opponents allies and deal dmg at the same time. When you have your opponent in your reach, and then end the game in one sudden attack. Super nova is great finnishing tool, It should be played dead last. Sudden 12+ dmg burn attack is more effective than spreading it, since opponent smells the danger when his hp starts to go dangerously low, and might try to protect oneself. Stockpiling, as opposed to just playing the burn as you get it, also keeps your play flexible. Suppouse you are playing an opponent, and have a fireball, and the game is still going to take a while. You play the fireball immidietly and your opponent drops a huge, horrible monster the next turn, and you do not draw any burn - you are in trouble. Suppouse you instead saved the fireball - monster is BBQ.
-Arcane burst mostly sucks, don't pack too many, or better still, don't pack any.
-Also, pay attention to what kind of burn cards you pack - If you play a stall deck, poison and flame are good, on the other hand, If you play a fast, portal based assault, they are too slow - direct burn is better since it can be used to deal with allies.
Portal tactics
-Everything is better with portals, that being said, you cannot play portal any which way, it requires some thought. Portal works best with small, cheap allies, since you can usually send more than one trough it. Later game, you can attack with cost 2 or 3 allies immidiately by starting the portal, and sending em' trough. If you mostly run bigger thing, think twice if you need it.
-Retreat plus portal is a blast, especialy with Blake Windrunner - attack with Blake, retreat, play Blake again and attack again, that is six dmg with 4 resources, kinda like playing lightning strike, but into a single target. If Aldon is in the field, you get whooping 8 dmg with just four resources. Retreat is insanely flexible card, run the max four, always.
Bazaar, Bad santa and Reassearch, AKA "Do you homework"
I have seen many little aprentice mages running bazaar in their decks, and imo, that is just stupid. Mage class has a way to draw that does not benefit the opponent - reassearch. So forget the shopping mall and do your homework. Bad santa on the other hand is a very good, flexible card, and can certainly be run in your deck. In a deck of 40, I have 3. Here is a copy of my post on another topic:
If you have a card advantage of two or more, do NOT play anything that gives your opponent free cards from you (unless situation calls for desperate actions.)Bazaar is somehow what effective counter against mage reassearch, since it allows you to keep up with the mage, and not allow them to build too significant card advantage at beginning and middle game. Only in the late game does reassearch become a major advantage point, when two resources every turn are not too much. It works in similar fashion against other unilateral draw engines, by reducing the gap between players. 1 card per turn vs 2 is worse than, say, 2 vs 3.
Bad santa is a good card when played at a right time. It can be used to reach equal hand size at the beginning when going first. It can also give you something to play when your hand is exhausted, keeping your play going, even with the price of opponent gaining something. It can also be used to fight unilateral draw by narrowing the gab in hand size. The trick with both Bad Santa and Bazaar is knowing when to play them.
Also some beginners play reassearch on turn 2 - do not, unless you have no allies to play. I prefer to play it earliest at four resources, together with a cost 2 ally, if possible, or drawing with it on the same turn.
more to come...
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