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Thread: Shield

  1. #1
    DP Visionary Mongoosey's Avatar
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    Shield

    I have a suggestion for a new card type "Shield", which sits alongside Armour and Weapons. Can add a few interesting synergies to proceedings.

    Some examples:

    Storm Shield
    Useable by: Warrior/ Wulvan
    Cost: 3
    Stats: dura 6, defense 2
    Ability: at start of your turn loose 1 health. Spend 3 SE to do 3 lightning damage to target ally.
    Flavour: "its safer in the eye of the storm"

    Ice Cage
    Useable: Mage
    Cost: 4
    Stats: 4 / 1
    Ability: enemy allies that attack Hero receive 1 ice damage
    Flavour: "Cold, isn't it?"

    Kings Prejudice
    Useable: Warrior/ Priest
    Cost: 4
    Stats: 4 / 1
    Ability: all of your allies gain +1 attack. If played when Kings Pride in play, all your allies also gain +1 defence.
    Flavour: "When pride just isn't enough"

    Like the idea. Any suggestions of your own?
    Last edited by Mongoosey; 07-06-2011 at 07:04 PM.

  2. #2
    Senior Member qaz92zaq's Avatar
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    Quote Originally Posted by Mongoosey View Post
    I have a suggestion for a new card type "Shield", which sits alongside Armour and Weapons. Can add a few interesting synergies to proceedings.

    Some examples:

    Storm Shield
    Useable by: Warrior/ Wulvan
    Cost: 3
    Stats: dura 6, defense 2
    Ability: at start of your turn loose 1 health. Spend 3 SE to do 3 lightning damage to target ally.
    Flavour: "its safer in the eye of the storm"

    Ice Cage
    Useable: Mage
    Cost: 4
    Stats: 4 / 1
    Ability: enemy allies that attack Hero receive 1 ice damage
    Flavour: "Cold, isn't it?"

    Kings Prejudice
    Useable: Warrior/ Priest
    Cost: 4
    Stats: 4 / 1
    Ability: all of your allies gain +1 attack. If played when Kings Pride in play, all your allies also gain +1 defence.
    Flavour: "When pride just isn't enough"

    Like the idea. Any suggestions of your own?
    If your not careful with shields allies would become near useless in fact everything but burn would become near useless because the stacking of damage reduction will overcome almost all if not all attacks. Right now I think the highest base attack is 4 and only bella has that much so I don't see how this could work. Although logically I have to agree that once there are weapons and armors why must the hero leave the other hand free?

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