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Thread: Card Ideas

  1. #61
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    What about a card that allows you to steal a random card out of the AI's hand (for the length of the game only or until it's used/dies, etc...), convert one of their allies to your side or allows you to draw a card from their deck?

  2. #62
    Senior Member Benjee007's Avatar
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    Sry for repost but thought I wud take it here:

    Quote Originally Posted by Benjee007 View Post
    Maybe this is also on wrong topic but how about a card ability that can turn back time? So if you made a great mistake...you have a chance to correct it.
    Maybe an elemental ability?
    Or maybe it could just simply nullify the actions of your opponent in his turn before yours.
    * It would also be cool to have an ability for control,with which you could swap your resources with your opponent's resources. So from the beginning you would aim to have just enough resources to play his card

    * An ability that causes damage to the opponent ally/hero equal to the amount of resources they use that turn(s). Think this could be a cool tide changing ability as it might prevent the opponent from doing anything at all (specially if your hero is on low health and it would kill it if you cast a card with that amount of resource).

    * How about an undeground tunnel kind of item/ability that is Ongoing and makes your cards be able to go back and forth between the board and your hand without resource cost(but can do it once in a turn for each ally). But if the tunnel is destroyed and your allies who were on the board are in your hand at that moment than ur screwed cause you gotta pay resources to cast them again. So it can both be a win and a loss situation.
    Of course the good that comes from allies staying in your hand is that they cannot be attacked,but this would at the same time also limit the amount of cards you can draw.

    Well thats all i could come up with for now.
    Last edited by Benjee007; 09-19-2010 at 03:08 PM.
    I can resist everything except temptation.

  3. #63
    Senior Member Martin JF's Avatar
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    Sacrifical Altar: you can sacrifice One extra card every turn.

  4. #64
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    What about an assassin card that's ally? When it's played it gets to attack immediately and has a bonus to it's first attack. Or perhaps when it's played it automatically kills whoever it attacks? Or in the very least does a high set amount of damage on that first attack. One other option might be to have the card kill a random ally if any are in your hand and not played.

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