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  1. #11
    World Champion 2012 iClipse's Avatar
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    Quote Originally Posted by otto7 View Post
    rogue -Lance that is- has only one drawback and that isnt nightshade,it's the lack of board wipping presence.once and if u fallback on boardcontrol it;s gameover after aeons nerf...
    Aeon was a change, not a nerf. For my deck it has been a huge buff, so don't generalize.

  2. #12
    Senior Member xXshadowXx's Avatar
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    Quote Originally Posted by Drakkon View Post
    Nightshade is fine as is.
    this

  3. #13
    Senior Member Reshiram99's Avatar
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    Leave Nightshade alone.
    Fire Snakes are high in Vitamin D.

    Account for Gondorian to put crystalz into: Reshiram99

  4. #14
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    This card seems fair in the current metagame. If i were designing the card myself I would certainly give it a test as a 2/1 but I can see why a lot of people would be gun shy on that move. Any card that DEMANDS a removal spell (especially a 2 drop) has an obvious potential for OP shenanigans.

  5. #15
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    Agreed nightshade is fine (no need for a change). If you don't want to use him opposed to blake then don't, but I've got to say he is a great ally to have. Nightshade + assassination can take out even an aeon in one hit with the cost resources of course, but then you loose a meesely 1 attack. So, in my opinion he is great for many occasions.

  6. #16
    Senior Member EPITAPHEVERMORE's Avatar
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    i think that nightshade is fine as is, but if you wanted to increase rouge popularity, i would consider making him 1/2 instead of 1/1, the change would make almost no difference, especially since nearly all spells are greater than 1 damage.

    i think it's more of a perception thing, he just looks weak..

  7. #17
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    Making nightsade 2 damage = OP

    You cannot attack him... he can also attack without receiving damage. The only way to take him down is with items.

    1 damage is FINE
    But his health should be 2.
    BLooDRunsCoLD

  8. #18
    Senior Member qaz92zaq's Avatar
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    Quote Originally Posted by TRNL View Post
    Making nightsade 2 damage = OP

    You cannot attack him... he can also attack without receiving damage. The only way to take him down is with items.

    1 damage is FINE
    But his health should be 2.
    Is your reason for the bonus health the same as above because the only difference I could think of is that VS would no longer kill it and that you can now cast armor on it and have it survive taking 2 damage from arcane burst?

  9. #19
    Senior Member Wtzky's Avatar
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    Make nightshade damage and health scale like spark >


    And cost 1...





    Kidding... It's fine atm, especially as it combines well with rogues other abilities.

  10. #20
    Senior Member Ekoz's Avatar
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    I say nightshade's health should go to 2. He only looks weak because of the 1/1. Give him a 1/2, now he's on par with fire snake except better. However, EVERY spell out there deals 2+ damage, so he's still a one hit kill anyway.

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