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  1. #1
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    queen of night(serena)

    1xserena

    allies
    3xpuwen
    3xjasmine
    4xblake
    4xaldon
    2xaeon

    ability
    3xassassin training
    4xretreat
    2xstop thief

    item
    4xknife
    2xnight prowler

    =32 card

    ------------------------------------------------------------
    the deck main point is draw power and many allies that hard to kill all.it very easy to kill all enemy allies beside gargoyle if knife start to use turn 4,have one card adventage each turn and more and more allies can defeat enemy.

    night prowler make the deck have 2draw power and opposing hero will lose one card.the one who save to turn5 always is mainly card.the deck works well especially mage and enemy who dont have weapon.i often use assassin traing as possible as i can
    and delay to use prowler if enemy have weapon.be sure to clean allies then use prowler.blake and aldon will helpful to do this.

    model
    turn1 pase
    turn2 blake(puwen)
    turn3 aldon(jasmine)
    turn4 knife kill ally first then attack hero to draw a card
    turn5 night prowler
    turn6 board control

  2. #2
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    I would remove aeons, put 1 more puwen, you don't need 4 aldons, take 1-2 out of the deck, definitely add reconnaissance (2-3), gives you a free card and +1dam, 2 more stop thieves, you don't have a chance against playing gwen or amber wit heavy weapons or AoA/Snow sapphire users, not including assassination is your biggest mistake cause its the cheapest way to gain board control & kill high level ally, easy way to kill erica for ex, or behemoth which will kill you in a couple of rounds otherwise

    otherwise i don't like retreat cause it just slows the game down (it's good to take advantage of the draw and throw your first ally but usually you have to choose between ally or retreat, cause you are on 2 resources mostly, so no need in fact), i would go for special delivery which is dd and add 1-2 santas to go through the deck quicker in case you got out of your weapons, it can save your ass
    Last edited by iKill; 06-23-2011 at 10:29 AM.
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  3. #3
    Regionals Runner Up kentuequi's Avatar
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    Quote Originally Posted by iKill View Post
    otherwise i don't like retreat cause it just slows the game down,
    Retreat! slow down... your opponent. Turn 7 cast retreat! on your opponent's behemot, cast raven, and enjoy the board control. Your opponent cast a life infused medusil ? Cast retreat! and the problem is solved... You're two turn before the victory, your opponent cast a dangerous Plasma Behemot, retreat!, take your xp, gold & rating point. Retreat is really good!
    Last edited by kentuequi; 06-22-2011 at 06:01 PM.
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  4. #4
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    Quote Originally Posted by Kentuequi View Post
    Retreat! slow down... your opponent. Turn 7 cast retreat! on your opponent's behemot, cast raven, and enjoy the board. Your opponent cast a life infused medusil ? Cast retreat! and the problem is solved... Retreat is really good !
    I know you like retreat
    it's probably a matter of taste, i personally don't like, depends on game style.
    Last edited by iKill; 06-23-2011 at 10:29 AM.
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  5. #5
    Regionals Runner Up kentuequi's Avatar
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    I don't like retreat!, i love it !
    "Rastas don't believe in violence... Rastas don't believe... Rastas know." -Bob Marley-

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  6. #6
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    Quote Originally Posted by Kentuequi View Post
    I don't like retreat!, i love it !
    and i like stupid high damage output... reminds me of wow mage/hunter times
    Last edited by iKill; 06-23-2011 at 10:29 AM.
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  7. #7
    Regionals Runner Up kentuequi's Avatar
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    Retreat! makes my berserker shining so bright. ψ(`∇´)ψ, but we are out of topic, sorry to the OP.
    "Rastas don't believe in violence... Rastas don't believe... Rastas know." -Bob Marley-

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